BluePhaze's Forum Posts

  • If someone had the answer they probably would have replied. But that is an assumption that someone who had the answer saw this. The truth is that hardly anyone uses the phonegap export at this point because performance on it is horrible. CocoonJS is the more widely used option at this point.

  • Most likely have a condition that either says move when NOT in firing range, or one that has a variable that is set when they are in attack mode and have a condition on the movement that says when attack is false.

  • Creat the animation on your player sprite, and at the end of the level play that animation. Just like any other animation.

  • Here is where that button leads when you try to download: http://brashmonkey.com/spriter_pc.htm Well... if you want the PC version that is...

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  • Congratulations! Still waiting to hear back from Nintendo on my status.

  • Can't check the Capx currently but from past conversations the way to do this in a isometric or top down type of game is to compare the players Y with the tree then move the tree to the layer in front or behind the player. Only needs 3 layers for that...

  • That is odd, they have worked for years.

  • I get the same error whenever I try to open the sample .capx...

  • This is covered in a couple other threads. Search FGL here on the forums and you will find plugins and other help to get it setup.

  • You can also search the forums/tutorials for infinite jumper/faller as well....

  • All tiles on a layer count as one object if I remember correctly. So separate layers for different types... You want Solid behavior on tiles that are impassible and no behavior on tiles that are not...

  • Have you ran the game with the debugger to see where the main resource spikes are? I mainly ask because usually before you see anything else (after the initial loading screen) everything is loaded at that point. The exceptions are usually audio or any items that you are generating via events at the start of layout. Are you creating anything at the start of layout, etc... the debugger should show you where the load is coming from.

  • Honestly not putting in a bit of extra effort to get all 3 major browsers working is automatically dropping a huge portion of your potential audience. IE may not be your favorite, but by eliminating it you lose a large portion of web gamers.

  • Also realize that the button object may not work on all platforms. So if you are targeting mobile especially, then use a sprite in place of the button object. You get much better flexibility that way. I really have yet to see a scenario in C2 where you would ever actually need to use the button object instead of a sprite drawn to look like a button...

  • Either that or put them on a condition that does not continuously occur if you don't want it to only happen at start of layout.