Blinx123's Forum Posts

  • Well. You could add a textbox to the layout and, instead of putting down an URL, tell "Load Image from URL" to load the image from the URL entered by the user inside that textbox. In short: Instead of an URL, you would simply write down "Textbox.Text".

    However, a better way to load sprites may be the drag and drop behaviour introduced with this plugin:

    scirra.com/forum/plugin-dragndrop-zone_topic58578.html

    I was facing a similar problem (I needed this for several sprite based editors inside my point and click adventure engine) when lemo was kind enough to tell me about it.

    sogen

    MySQL is for databases. It wouldn't make sense to query a single image through a database (except if you wanted to make an MMORPG/graphical MUD and save several characters' outfits on a server). AJAX is what you're looking for, which essentially is what the Load Image from URL object is mimicing.

  • Those links might also be quite helpful:

    iquilezles.org/apps/shadertoy

    html5rocks.com/en/tutorials/webgl/shaders

    chromeexperiments.com/webgl

    webglplayground.net/gallery

    Your best source for learning about shaders in general are still chipmakers, though.

    NVIDIA's developer zone is unmatched, IMHO.

  • Is there some sort of UK legal entity I can apply with, in order to get my project hosted on Kickstarter? Preferably a reliable one that isn't keeping anywhere from 20-50% of the Kickstarter pledges as "processing fee".   

    I'm not too bullish about a possible Kickstarter Germany (if it ever happens).

  • >

    > Using my language flags inside the title tag (i. e. <div class="lang:english">Home</div><div class="lang:german">Startseite</div>) further decreased my rating, unfortunately.

    >

    > Which bares the question: Why is there no legit way to have a multilingual title tag yet?

    Why don't you use PHP, ASP.NET or whatever and detect the browser language / user location if you have a website where you need to care about multilingualism?

    1. PHP is an inefficient, unelegant POS. No way in hell I'm ever using it for any bigger homepage project.

    2. My homepage uses Google Blogger, so there's no way to use ASP.Net. There might be a way to integrate with my favourite choice, Python, through the use of Google App Engine. I'm still working it out, though. Implementing a Python based ecommerce platform will be a higher priority anyways.

    3. For what I'm doing, Javascript is way faster and more efficient. No need to reload a page just to switch languages. No people at an internet caf?/on their holidays getting mad at me because I chose to detect a language they might not even be fluent at. No need to keep track of multiple pages or an oversized sitemap.

  • Construct2 should definitely be able to handle it.

    As a WebOS user first and Android user second, I haven't yet felt the need to use CocoonJS/DirectCanvas. But from what I can tell, Phonegap adds very little overhead.

    An HTML5 based ebook/children's book should definitely be possible and has, in fact, been done multiple times already (Kindle Format 8).

    As for native toolsets. I'd recommend either Gideros (there's a children's book about a small blue elephant featured right on their homepage) or Haxe NME.

    Gideros already comes with it's own IDE and Haxe NME supports plenty of other exciting platforms from the get-go.

  • NVIDIA's GPU Gems is a great place to get started.

    Most of their shaders are HLSL though, so you'll have to port them to GLSL first. More complex shaders also may not work with WebGL (which is OpenGL ES in a bubble, basically)

  • Whiteclaws

    I'm doing this so I can complete my game. Do you not understand what kickstarter/Indiegogo is for?

    He has a point though.

    At the very least add some non-programmer art.

  • Seeing as how your game and the Joomla page are hosted by different hosts, I'd refer you to the use of iframes.

    It's good enough for cross-domain content, though should be avoided if the iframe is pointing to the same domain it's on.

  • AFAIK, the only way to achieve this is by using the custom pathfinding behaviour (thus abandoning solid entities in favour of explicitly defined obstacles).

    That way, you can also clear the obstacle map in case of a specifically scripted event (quite handy if you have cutscenes defying the laws of physics or simply want your guard run past all obstacles, looking for a spot to hide, in case the player missed the shot).

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  • Alright.

    Tried it and it works splendidly.

    Thanks for telling me about this, unarguably great, plugin.

  • Try creating a .htaccess file on your server and adding this line:

    AddType audio/mp4 m4a

    Or if .htaccess already exists just add that line to the bottom of it.

    <img src="https://dl.dropbox.com/u/8367729/construct/pics/htaccess.png" border="0" />

    The weird thing is: Sound effects do seem to work inside IE. Wouldn't he normally have those stored as M4A, as well?

    Without checking the actual file size, I'd also dare say the audio file for the background music is way too big, as it takes approximately 2 minutes to load for me.

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  • Ya. I just checked it out. Something is indeed broken.

    BG Audio definitely doesn't work. SFX does though.

    Are you sure all your audio files have been successfully converted to M4A? Perhaps you accidently removed the M4A of your background music.

  • I'm unable to download the CAPX for now. But if I understand this correctly, this plugin would allow me to drop graphics directly into the browser window/node webkit application.

    If this is the case, it would be a more than welcome addition to my Adventure Engine project.

    I want the editor suite of GOAE (short for Grand Old Adventure Engine -- the original engine was done in the wanning days of MS-DOS. Unfortunately, I seem to have lost the source code. Which is a real shame, considering the tricks I had to pull off to get transparency working back then.) to be as discernible as possible.

  • E Bear

    Well. They do if they're invalid or don't have a src leading to another content website. My contact form is quite hackish and I remember having to place a hidden iframe in order for it to fully work.

    Kind of makes me wish the W3C was less strict.

    I can't help it, but in it's present form, HTML just reminds me of ASM. With all it's hacks and hidden features, it's like 6502 (illegal opcodes FTW!) all over again.

    Of course, the fun really comes to a screeching halt upon checking one's W3C rating.

    Using my language flags inside the title tag (i. e. <div class="lang:english">Home</div><div class="lang:german">Startseite</div>) further decreased my rating, unfortunately.

    Which bares the question: Why is there no legit way to have a multilingual title tag yet?