Blacksmith's Forum Posts

  • Hi chef,

    I've made a simple example of what I was suggesting. You were on the right track, just needed a few minor changes :)

    The red button switches between layouts, and the blue button stops the music. You'll notice that when you switch between layouts, the music continues to play without stopping then restarting (because of our variable check)! However turning off the music, sets the variable back to 0, so when you switch to another layout, the music will restart again!

    MusicOnOffExample

    Music was supplied by tulamide :) You can find more free music by tulamide here.

    Hope that makes things a little clearer :)

  • Hi MrGator,

    You could do this by using a global variable, and setting it to the speed of the object you wish to match. When you spawn the new object use your global to set the new bullet speed.

    Hope that helps :)

  • chef,

    You can use a global variable (musicOn) for this. Just set an event on start of layout to check this variable. If it's 0, then start the music (and set musicOn to 1).

    Copy the event to every layout (or put it on a global event sheet), and once you've started the music it will just keep playing. Each time you go between layouts or restart a layout, it will check to see if music is already playing, and take appropriate action.

    Edit: Don't forget to reset musicOn to 0 when you finally turn the music off though!

    Hope that helps :)

  • Hi All,

    Just wanted to let you know that we've recently released Hexzul for Win Phone. You can check it out here.

    Thank you to everyone for the feedback we received during testing. Your comments helped us to improve on our first effort :)

    We have improved the game by:

    1. Adding a hint option.

    2. Increasing the opacity of the colours on our shapes.

    3. And making the shapes a little bigger at their starting point.

    Hope you like it, any support would be greatly appreciated ;)

    Here's a promo image to wet your appetites.

    <img src="https://dl.dropboxusercontent.com/u/78057629/PromoMed.png" border="0">

  • thehen thank you for the rating, and the kind words :) I hope many more people think the same   <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Just wanted to say a MASSIVE THANK YOU to thehen, for making this fantastic plugin.

    Your hard work helped to make our game release possible!

    Thanks thehen, you're a true DUDE! ;)

    Download Hexzul on Win Phone, for free check it out here

  • Nice find, the future is looking bright ;)

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    Fantastic changes! Nice work guys :)

  • Aldo Tankuu,

    Congratulations, that's a nice game. Hope it does well :)

  • Good advice AnD4D ;)

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  • Sounds like a very good deal for $5.

    I don't need it right now, but I'm sure I'll use this sometime in the future!

    Good luck, hope you get lots of takers :)

  • Hi Ivan,

    Making two versions of the same game is usually quite counter-productive. What problem are you having with resizing your images?

    It can be a bit of a balancing act, but for our projects we generally tend to make images at the highest resolution we can. We have several works in progress, and they all seem to look okay on both PC and mobile devices!

    Of course you have to take into account project file size, and memory use (hence the balancing act). We've found that creating images somewhere between the largest and smallest screen sizes available to the end project, usually works quite well.

    Anyway good luck, hope that helps :)

  • Hi Padraik,

    You could just try saving your game 'On end of layout' or some similar landmark trigger. That way the game will only save when the player exits your layout. And you won't bog down your project with unnecessary saves.

    It may also be worth considering adding a 'save game' button, to allow users the option of saving at particular points.

    Good luck :)

  • Hey tnindie,

    If you need to get someone's attention, it is best to add the before their name. That way they will be alerted to your message.

    Not sure what you mean by an example? If you mean an example of when you'd need to have an internet connection, see above.

    As mentioned you would need an internet connection if a user wanted to make an IAP (In App Purchase), or if you wanted to display ads in your app.

    For anything further, you can just make a simple game yourself. Then export to cocoonjs, and run on your phone!

    :)

  • Hi tnindie,

    Yes the app will run without an internet connection. But be aware that there may be some things you need a connection for, e.g. IAP's, Ads etc.

    Hope that helps