blackant's Forum Posts

  • Hi,

    I'm trying to make a build usiing admob and IAP plugins, so the google play services is also requiered.

    but if it works correctly for crosswalk application, it doesn't works aswell for IOS...

    here is the error message.

    if someone could light me... i also tryed building without admob and IAP plugins without difference

    main page +detailled log:

    /usr/bin/codesign --force --sign 4D2BA8845AACFEBE4877DD4786E516E8731F5B1C --resource-rules=.../Cordova/platforms/ios/build/device/How\ to\ make\ Games.app/ResourceRules.plist --entitlements .../Cordova/platforms/ios/build/How\ to\ make\ Games.build/Release-iphoneos/How\ to\ make\ Games.build/How\ to\ make\ Games.app.xcent .../Cordova/platforms/ios/build/device/How\ to\ make\ Games.app

    4D2BA8845AACFEBE4877DD4786E516E8731F5B1C: no identity found

    Command /usr/bin/codesign failed with exit code 1

    The following build commands failed:

    CodeSign build/device/How\ to\ make\ Games.app

    (1 failure)

    Error code 65 for command: xcodebuild with args: -xcconfig,.../Cordova/platforms/ios/cordova/build-release.xcconfig,-project,How to make Games.xcodeproj,ARCHS=armv7 armv7s arm64,-target,How to make Games,-configuration,Release,-sdk,iphoneos,build,VALID_ARCHS=armv7 armv7s arm64,CONFIGURATION_BUILD_DIR=.../Cordova/platforms/ios/build/device,SHARED_PRECOMPS_DIR=.../Cordova/platforms/ios/build/sharedpch

    Command finished with error code 2: .../Cordova/platforms/ios/cordova/build --release,--device

    ERROR building one of the platforms: Error: .../Cordova/platforms/ios/cordova/build: Command failed with exit code 2

    You may not have the required environment or OS to build this project

    Error: .../Cordova/platforms/ios/cordova/build: Command failed with exit code 2

    at ChildProcess.whenDone (/Developer/cordova/5.1.1/node_modules/cordova/node_modules/cordova-lib/src/cordova/superspawn.js:134:23)

    at ChildProcess.EventEmitter.emit (events.js:98:17)

    at maybeClose (child_process.js:753:16)

    at Process.ChildProcess._handle.onexit (child_process.js:820:5)

  • finally, not fund..

    i'm lost because it has worked correctly on a test app, and not for the one i'm publishing to google play.

    how can i make the app during the time interstitial is showing ?

    each time i dismiss it, the layout restart

  • I fund..

    there is an option to activate in the main menu overview of the project 'Pause on unfocus" wich will stop the layout where it was at the interstitial call.

  • remove the IntelXDK.plugins.additions.xml

    and in the config files, removes lines about splashscreens

  • Well,

    my application is connecting at start to facebook or to player account.

    at the end of the game, i use show interstitial.

    during the shown of this interstitial ad, the game closes, and it's really boring because, it's so visible that is not intended to be like that....

    it should show the score instead of closing, and closing also restart the game from beginning, wich include facebook login.

    So, what should i use to keep the application fosued while this ad is showing?

  • i solved this bug finally.

    i have restarted completly the project, with a new one and copy / pasted layout by layout sprites and scripts.

    and i discovered that, i'm unable to use beam effect, florar effect + led effect on my sprite for crosswalk.

    i don't know if any other experienced this issue ?

    removing all of my effects in my game allows it to start and play normally...

    this problem doesn't appear while building with android or IOS.

  • Problem Description

    Working on a project, and opening a second one to get the script i used in this second and paste it to the first

    Attach a Capx

    licensed capx.

    tThe project is using multiple Sprtier objects (16)

    Steps to Reproduce Bug

    • drop a lot of spriter objects
    • open a second project or second project must be already open
    • try to work normally it will crash

    Observed Result

    Operating System and Service Pack

    Windows 7

    Construct 2 Version ID

    r221 64-bits

  • i have sended the same bug repport to intel forums, and added this 2 screenshots, especting an answer...

    Plugins used for the app

    Supicted problem is the google plays service added automatically by admob plugin, but the problem was already present before the use of any plugin so, it may not be that point.

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  • Hello,

    since 1 long week i try to solve this problem in my application... without any result or right direction.

    for my application i'm using cranberry phonegap iap and admob.

    my application, exported using cordova in C2 (unminified), and in intel XDk is exported to differents platforms:

    IOS --> works correctly

    Android crosswalk --> white screen pop and then black screen for eternity

    Android --> works really really slowly, but works to the main scene, wich allow me to see 1fps... the speed up after everything is loaded then crashes.

    emulation works also well...

    can someone help me ?

  • Everything is in the tittle, i don't know if it's possible to make it available to players.

    we have a playlist with some unlockable musics,

    i would like to check them to define it as a ringtone for mobile.

    what do you think ?

  • Hello fellow developpers !

    we are pleased to announce that today we come across of the last known bugg and are happy to release the first playable version of the Quizz, repliques de films

    this game has been created in 5 months, with a little team of motivated french guys.

    and we loved the participation of lance locke and his famous series of plugins for facebook !

    if you don't speak french, it will be hard for you to understand the sentences in the game, but you may try to translate them in google to get the corresponding or use jokers to help you with photos of actors and films.

    try to answer to a serie of 10 to make a score and share it to your friends !

    https://www.facebook.com/pagerepliquesdefilms/

    we will work on android and IOS versions and if people ask it, maybe will can work on an english version!

    cheers!

  • hello,

    new demo playable V0.3 of the game !

    a lot of improvement but a lot of work to do !

  • problem solved

    this encoding was needed

    encoding="ISO-8859-1"

    (thanks professor Foreach !)

  • hi,

    the problem is here:

    i'm using french fonts and any type of spécial fonts ('&éèçà) are replaced by those horibbles ? marks

    this is strange because i was using the exactly same XML for another project and never seen this problem

  • Hello,

    This project is a great adventure,

    Started this project last year on unity in the objective to publish a game on android i first made a playable demo wich was working on my tablet, but after that i lost everything due to bad managemant, stress of life and things like that...

    so fiew months later i start again from scratch to make a better game on android.

    but the game was so heavy, that was not possible to keep it on android (because it was asking also to much ressources...)

    fiew month later, working on others projects and this way drived me to construct2!

    i decided to restart this project one more time, with some differences in the camera view (from 3D to top2D view)

    and i think the result is not to bad !

    i'm pushing the gameplay further than it was defined at start, and on the top,

    i give you the playable demo V.2 to test and comment it !

    you can find it on indiedb page Super Drone Master Demo V0.2

    see and follow the evolution of the dev of this game, and discover the new features on indiedb

    http://www.indiedb.com/games/super-drone-master/news/super-drone-master-demo-v02

    or directly play it here:

    http://blackantmaster.com/Games/SuperDroneMaster/