blackant's Forum Posts

  • hello,

    while making a platformer, it may happen that the gameply require the player to crouch to avoid obstacles or go into smaller areas,

    i have started with spriter to create some characters and now my problem is that i don't see any "set Height" parameter available .

    so while debugging for now i get this result when the chracter is crouhing. wich is aboslutelly uselless ...

  • really nice

  • yeah i seen a tutorial about this but i mean, it's not inside particle plugin,

    the must is to directly have this features inside particle system instead of having to rebuild it each time.

  • while using particles systems, this one is really simple, maybe to much...

    what should be really nice is :

    to have possibility to add frames to particles by age/distance

    to be able to set color by age/distance

    to set rotation clockwise/counterclockwise by age/distance

  • well, i didn't solved this problem directly by coding the shader,

    i fund a second solution that is just to duplicate the right animation and flip all frames.

    setting:

    Right input play right animation

    Left input play Left animation

  • Hi,

    i first throught of a bug but then while making the capx for sharing, i seen that it is not a bug but more a way to do the thing properlly.

    my objective:

    i would like to use FX effect on character

    my problem:

    using Fx works nice as long as you don't use the Miror or flipped state

    if so, the FX is also mirored

    see the attached capx

    https://www.dropbox.com/s/bszezghj6sluudi/FlipedFX.capx?dl=0

  • thanks lance,

    we are looking to make a server side saving system

  • Hello, it is possible to write variables or arrays in file(xml, txt or other..) with construct 2?

  • Hello,

    i know that by using API_scores on facebook, it's possible to save a score for an app.

    it's ok if you manage to have a very simple app, with only 1 score...

    but in my case, i have many projects wich are keeping some informations from the player as

    best score,

    last score,

    level progress

    stars unlocked by level,

    time by level

    bonus unlocked

    and others....

    so, how can i manage all of this to be saved online to be used later in facebook canevas ?

  • Hello, i've a little problem.

    I wish save two arrays in facebook. The first array save locked levels

    and the second, save high score by levels.

    I use Construct 2 function save, but if i change a version, the players will have to do the game from start again.

    I know it's possible to save on facebook, but save one score only. My question is, Can I save with xml or extern file, (I don't think it's possible to write by the program in xml, read yes) he exist plugin to save or other?

    Thanks for your answers.

    Ps : I use plugin Facebook 2014.

  • i already tryed this, but i have 2 problems

    on landed, the animation start /play stop/ and don't exit to others action

    or

    on Landed, skip the animation and directly goes to walk, idle run animations...

  • Hello,

    while using and making a simple platformer, i would like now to put advenced features on it,

    and i'm stuck with landing animation,

    in unity i can check raycasting to calculate distance with ground to start landing animation,

    but in construct2 how is it doable?

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  • i made also some basic tests outside my project to find the error,

    make a simple scene with one sprite (on wich you may add wrap behavior) + 1button

    in the event:

    when button is clicked, start tween

    maybe i'm wrong and didn't understanded correctly the pdf, but Absolute coordonate should well pose the sprite in coordinate 100,100 in absolute, so if i ask a second time to move to 100,100 and the sprite is alreayd there, it should not move, right ?

    because actually the sprite is moving a first time to 100,100 and a second time to elsewhere following the same direction. but will not stop in 100,100 like espected

    and it's the same for vertical, horizontal.

    EaseInElastic doesn't replace the sprite at the good position

  • hello,

    i'm having a problem actually using LiteTween,

    i'm asking a sprite to move from Y:587 (outside layout) to Y:325

    Active on start: No

    i'm using Vertical

    Function: EaseOutBounce

    Target:325

    Mode Absolute

    Duration 2

    Enforce Mode Enforce

    my problem is that it can sometimes work if i set it to 1 sec, or if i change function, it can goes completly crazy and do shit...

    this sprite is followed by a second sprite wich must act the same way.

    it has work correctly 1 time or 2 with some parameters, but after changing duration to 2 sec, or tryed different function, the sprite goes crazy again and bounce uncorrectly

  • KZR thanks for the tip