blackant's Forum Posts

  • HI,

    i'm actually doing a menu in wich you can set differents names for a team, and save it in an arraylist.

    and there is an option to edit existing team.

    the process i'm using is actually working for teams with simple names as rococo, fire, build etc...

    but it doesn't works when i when to test composed names like: Buring Fire, Space angels etc...

    is there a way i can confirm my test when it find Array.CurrentValue = Input.Text ?

  • Turn Based Game — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/turn-based-game-2199

    <h3>Turn Based Tutorial</h3><div class="deshr"></div><p>This short templates is done to the optic of creating turn based games like you may fund in worms.</p><p>this template includes 4 sprites of grainies used to represent your 4 teams.</p><p>each team is composed by 4 players. </p><p>the script is done the way that it automaticly recognize wich character's turn</p>

    • there is buttons attached to each to to destruct them and make your own tests
    • Each character can be killed instantly with a button.
    • whole damage can be done randomly with Fire button
    • Timer that reach 0 swap team turn automaticaly

    <p>A third-part plugin is used (LiteTween) for additionnal content FX. You can fund it on scirra's forum</p><p>https://www.scirra.com/forum/behavior-litetween_t70700?&hilit=tween</p>

    Use this topic to leave comments, ask questions and talk about Turn Based Game

  • check everything in your project that can distrub IOS process, especially there licenced files CSR CER and other things like that.

    it's really complicated when you first try to make something simple, but with habbit you'll understand the process.

    i personnaly reuploaded the CER and verified all this stuff to solve my problem

  • OK ! you get it !

    Layer force own texture was on NO

    thanks alot for this tip.

  • well, i did it very simply

    just created a tiled sprite for background, a sprite with destination out effect, nothing more, and i get the same black hole result.

  • Hello,

    i'm building a game wich needs the destination out of a sprite to cut terrain.

    but i have a little problem that i don't understand because

    the effect in project is working nice

    the same effect in another project make destination out black...

    pleaze, if someone understand what i'm doing wrong

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  • iap don't work on ios since some times, i fund a lot of topics that are related to problems with iap and ios 9

  • i did the opposite, the phonegap iap was my problem, and i used native iap from construct to make it work.

  • i'm also using it but it crash my app becasue of the 'request store listing' action line

  • I have also an problem using iap on ios

    but in my case the 'request store listing' makes the application crash.

  • I'm still having problems with Phonegap IAP plugin with intel XDK and iOS9. Anyone using this plugin for iOS app built in the Intel XDK? Any problem?

    i'm having the same problem with iap on ios

    i fund this topic but i have no idea how to solve it

    http://stackoverflow.com/questions/1920 ... -for-one-o

  • hi,

    have you solved your issue with iap on ios ?

    i'm having the same trouble actually.

    my application without iap script is working, but if i activate iap request on start of layout, the appli crashes.

    i fund this topic reporting that iap request report a 'nil' value and that can be the problem.

    but i have no idea how to solve my problem.

    http://stackoverflow.com/questions/1920 ... -for-one-o

  • sorry for the screen size, did a mistake with the forum...

    full screen image can be seen here: https://s-media-cache-ak0.pinimg.com/or ... 7cc9a4.png

    already posted to intel forum but i received an aswer for following a tutorial i already did, (uploading certificates and other stuuf from apple dev site)

    and it has not solved anything... i'm taking a pause by working on other project wich has no problem building for IOS, maybe i'll get more trainning and pass this step successfully soon...

  • HEllo,

    i'm using User media acquisition to get both audio analyser +Webcam management.

    it works great but:

    how can i set a way to be able to stop only microphone or only webcam ?

    i tryed manythings, but it seems actually not possible because there is only one action wich stop everything --> UserMedia : Stop

    is there any plugin that allow this options:

    UserMedia: Stop camera

    UserMedia : Stop Microphone

    thanks.

  • +1