Biim Games's Forum Posts

  • The Linux NW.js export is for x86-based CPUs. The Raspberry Pi is an ARM system so needs a separate build, which doesn't exist yet unfortunately.

    Your best bet is to try to get a HTML5 export running in Chromium. Last I tried if you enabled their experimental graphics driver you could get WebGL, but it wasn't very fast and was pretty unstable. I think they're still working on it though so it may be getting better, I just haven't checked for a while.

    Thank you Ashley, do you think that a simple game in pixel art with no effects and a resolution of 256x144 like this should be fine?

    https://www.scirra.com/store/royalty-fr ... plate-4155

    I think to create games with resolution up to 320 x 240, but if performance are good I can try to push it up to 640 x 480 even if they are not my priority.

  • I haven't seen Linux in your FPS comparison, so I was wondering if there was something wrong with the exporter.

    Honestly I never tried to export on Linux because I haven't any machine to test the game, but if that will do it then why not?

  • Thank you Yeah the tinker board seems more performing but I am worried for how long it will be around since the community around it isn't the same as the one for the pi.

    I have read many opinion in contrast with each other about the pi but it seems that with Raspian on it and the ExaGear on it, it can run quite ok Win32 games that don't require hardware acceleration, so I was wondering if exporting a game for Win32 could be a workaround.

  • Hi ethanpil, did you had any luck with your experimentations?

    Thanks

  • Hi guys, any update about this? I was hoping to buy a raspberry just for run my games but I would like to know what's the best export to use for better performance after one year of updates.

    Thank you

  • Spooky Background Asset — Now for sale in the Scirra Store!

    https://www.scirra.com/store/backgrounds-for-games/spooky-background-asset-4202

    <p>More than 100 sprites for create your spooky/creepy game.</p><p>Ideal for Platformer & Metroidvania games.</p><p>Great also for Halloween games!</p><p>Content list:</p><p> SPRITES - 512 x 512</p><p> x13 - Background Trees</p><p> SPRITES - 256 x 256</p><p> x04 - Moon</p><p>SPRITES - 128 x 128</p><p>x16 - Trees</p><p>x03 - Moon</p><p>SPRITES - 64 x 64</p><p>x08 - Grass</p><p>SPRITES - 32 x 32</p><p>x16 - Graves</p><p>x08 - Hanging Vegetation</p><p>x16 - Rocks</p><p>x01 - Platform</p><p>SPRITES - 64 x 16</p><p>x08 - Terrains</p><p>SPRITES - 16 x 16</p><p>x08 - Tiny Grass</p><p>x01 - Platform</p><p>OTHER SPRITES</p><p>x01 - Fog (1 x 256)</p><p>x01 - Fog (160 x 120)</p>

    Use this topic to leave comments, ask questions and talk about Spooky Background Asset

  • UPDATE:

    New video (number 5) for the English version of the Side Scrolling Shooter tutorial in Pixel Art (8-bit style).

    In this video I am explaining how to create the first enemy:

    https://youtu.be/nbjGkiEiXUQ

  • >

    > > we are currently developing the platform and aim to open it to partner game developers soon, then the cooperation is based on revenue share from ads (interstitial ads at the moment, rewarded video coming soon)

    > >

    >

    > Hi GameeApp,

    > while the platform seems very interesting the lack of details might hold back serious developers that have to consider daily costs to run their studios. I think a more precise information, especially done before the start of the jam, would have helped you in get more interest on it. Still there's time and people can join it if you share those details within a couple of days.

    >

    > Talking for myself for example, I would really like to have spent one month in develop something customised for your platform, but it means that I have to cut on other projects, where, I am aware about the risks and costs. I might still give it a go making something small in one day, but it would be more for curiosity to test the platform more than a serious effort.

    >

    > My personal case, but I am sure it will be the same for any other professional developer, would be a loss of chance for you and for the developers as well. That's why, once again, my suggestion is to make clear the revenues, at least from the ads. Then privately, you might have some other form of agreement too, but people are always happy to know why they are investing time on making a game that will give to you an income, and maybe, one day, something to the developers (that might still not be enough to cover even the development costs).

    >

    > Sorry if my post seems a bit too harsh, but I love when people comes out with new ideas and opportunities, so I wish that everyone can benefit from that, rather than lose the chance

    >

    > Thank you

    >

    Hi, thanks for the feedback and sorry for delayed reply

    I understand your point, I have heard it before as a feedback. We (as GAMEE) are a very young company, we are still building the platform. Obviously we want to open it to 3rd party developers and at that point, all the info should be available, including the monetization. That being said, we are still working on the platform itself (we started testing monetization with interestial ads only last month on 10% of our users).

    The main goal of this Contest is to introduce GAMEE platform to developers + get feedback. Also with the best games, we would want to cooperate more and eventually launch those games on our platform. But that would be about individual deals with individual developers / studios. The incentive to submit your game for this contest should be the prizes + possibility of future cooperation.

    I know that to evaluate the ROI of such possibility, you need more data. Unfortunately we don't have them yet - we don't know exactly how much can a game earn at our platform and thus we don't have any rev-shares models .

    So what can developer gain by the cooperation?

    - Exposure - we have 10M MAU (monthly active users) across multiple platforms

    - Early access - you can be one of first 3rd party developers to work with us, one of the first to have the monetization once we have it ready. If we go big (and we plan to) you go big as well.

    - Money - eventually, we can discuss possible solutions before the monetization is available, again case-to-case basis.

    I hope this helps answer some of your questions.

    Thank you GameeApp for your reply. I will see if I can squeeze some time to do a small project, otherwise I will join the party later.

    Good luck with your new collaboration project

  • Hi josh317,

    I have sent you one email in case you are still searching.

    I have created a Side Scrolling Shooter just few days ago to promote my Assets and Tutorials:

    You can have an idea about the game here:

    https://youtu.be/pSkyFzdHkc8

    And you can play it here:

    https://www.scirra.com/arcade/shooting-games/test-demo-of-8-bit-pixel-art-shooter-bundle-26702

    Thank you,

    Biim

  • 8-bit Pixel Art Shooter Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/8-bit-pixel-art-shooter-template-4155

    <p>This Template is the perfect base for start your retro style 8-bit Pixel Art Side Scrolling Shooter.</p><p>In addition to a full commented Template you will receive also Sprites, Sound Effects and one Chiptune Music to use with your project.</p><p>Not only this, but YouTube links will be provided with step by step tutorial that explain the basic of the creation of this Template both in English and in Italian.</p><p>The Template also works with the Free version of Construct 2 and feature a basic game that can be used for create an endless game or the first level of your game.</p><p>In the Template there will be 9 different kind of enemies, each one with their samples of unique mix of statistics, behavior and attacks. Different Power Up samples and different weapons.</p><p>It also shows how to simulate multiple parallax layers even with the limitation of the free edition of C2. </p><p>Another feature is the system to show how to increase and decrease the life bar when the Player get damaged.</p><p>Finally it shows how to use the Local Storage to record your Score and show a different message when a new record is reached.</p>

    Use this topic to leave comments, ask questions and talk about 8-bit Pixel Art Shooter Template

  • we are currently developing the platform and aim to open it to partner game developers soon, then the cooperation is based on revenue share from ads (interstitial ads at the moment, rewarded video coming soon)

    Hi GameeApp,

    while the platform seems very interesting the lack of details might hold back serious developers that have to consider daily costs to run their studios. I think a more precise information, especially done before the start of the jam, would have helped you in get more interest on it. Still there's time and people can join it if you share those details within a couple of days.

    Talking for myself for example, I would really like to have spent one month in develop something customised for your platform, but it means that I have to cut on other projects, where, I am aware about the risks and costs. I might still give it a go making something small in one day, but it would be more for curiosity to test the platform more than a serious effort.

    My personal case, but I am sure it will be the same for any other professional developer, would be a loss of chance for you and for the developers as well. That's why, once again, my suggestion is to make clear the revenues, at least from the ads. Then privately, you might have some other form of agreement too, but people are always happy to know why they are investing time on making a game that will give to you an income, and maybe, one day, something to the developers (that might still not be enough to cover even the development costs).

    Sorry if my post seems a bit too harsh, but I love when people comes out with new ideas and opportunities, so I wish that everyone can benefit from that, rather than lose the chance

    Thank you

  • hot stuff for great arcade shoot'em up!!

    Thank you NN81, I am glad you like it!

  • very interesting pack, thanks for share!!

    Thanks to you !

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • 8-bit Pixel Art Shooter Bundle — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-graphics-packs/8-bit-pixel-art-shooter-bundle-4151

    <h3>8-bit Pixel Art Side Scrolling Shooter Beginner Assets Bundle</h3><div class="deshr"></div><p>More than 60 sprites</p><p>+ 17 Sound Effects</p><p>+ 1 Chiptune Music </p><p>This is all you need to start your own retro style side scrolling shooter.</p><p>The assets has been tested on Construct 2 and it can produce already an interesting game even with the limitation of the free edition.</p><p>The assets can be used with any Game Editor tool that can manage 2D art.</p><p>DETAILED CONTENT:</p><p>SPRITES</p><p>? x03 - Buildings [one 32x64 pixels, one 16x32 and one 24x64]</p><p>? x16 - Bullets & Explosion [starting in 8x8 pixels and ending in 16x16 pixels]</p><p>? x12 - Power Up [16x8 pixels]</p><p>? x06 - UI/Bar [102x3 and 104x4 pixels +life bar example 1x2 pixels]</p><p>? x25 - Vehicles [8x8 pixels]</p><p>? x01 - Palette 16 colors (CGA)</p><p>SOUND EFFECTS</p><p>? x01 - Alien </p><p>? x01 - Charging </p><p>? x04 - Explosions </p><p>? x01 - Falling </p><p>? x01 - Hit </p><p>? x05 - Laser </p><p>? x01 - Rocket </p><p>? x03 - UFO </p><p>MUSIC</p><p>? x01 - Chiptune (.wav format)</p><p>? x01 - Chiptune (.ogg format)</p><p>YouTube English Tutorial for Construct 2:</p><p>https://www.youtube.com/playlist?list=PLJdfdQL4meAnBnjHzn-OngIL1mmOeBBHQ</p><p>YouTube Italian Tutorial for Construct 2:</p><p>https://www.youtube.com/playlist?list=PLJdfdQL4meAkZeFRXmwo-eCL5GGDTwHmE</p>

    Use this topic to leave comments, ask questions and talk about 8-bit Pixel Art Shooter Bundle

  • Thanks that's sounds like a good idea!

    It's actually one of the things I am planning to do in the next months

    You can start having a look at this other my post:

    I am going to upload the assets today too here on Scirra, but I am not sure about the approval timing since I never upload any asset before on this market.