Biim Games's Forum Posts

  • I agree, unfortunately. I would like to do MSX and Mega Drive games.

    If you really want to build for NES you might have a look at this guys:

    https://www.kickstarter.com/projects/13 ... g-required

    The project is interesting but nothing compared to C2 for what I have seen in some of their videos.

    EDIT:

    An alternative would be to use C2 to create your game and then run them on a micro computer as a Raspberri-Pi for example and then put the Raspberry inside a broken NES case. With a little bit of work it would looks a NES from outside but inside it will be something different.

    By the way, I posted still in this section some tutorial for create a Side Scrolling Shooter that might help you to build a game that resamble the NES ones <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Haha I didn't know this was you until I seen the video lol I was like is this the same guy from the facebook C2 group page? Then looked... yup

    Hahaha, yes, I try to be everywhere

    Thank you, I hope people will enjoy the English version too

  • Hi guys, in the past days I have been working on my first tutorial course for Construct 2, where I show how to create a Side Scrolling Shooter in Pixel Art (using the free version of C2).

    I have created the videos for Italian users, since there's almost nothing in Italian and the few things that are there are obsolete and done by people that just installed the software without really know what they are doing.

    So I have decided to fill this gap, and I have built this first series (for now). Sharing it around, I got the attention and subscribers from other country too, so I am now translating it to English as well.

    You can have a look at it here and leave me a feedback if you like:

    YouTube English Tutorial for Construct 2

    https://www.youtube.com/playlist?list=PLJdfdQL4meAnBnjHzn-OngIL1mmOeBBHQ

    YouTube Italian Tutorial for Construct 2

    https://www.youtube.com/playlist?list=PLJdfdQL4meAkZeFRXmwo-eCL5GGDTwHmE

    Sample of what is possible to do at the end of the course using my assets + some extra time to practice and discover more about the program (still using the free version of C2):

    https://youtu.be/pSkyFzdHkc8

    Thank you!

  • >

    > > What about installing the free version to a USB drive and running it off of there?

    > >

    >

    > Nothing change, the problem is that I have no option to choose where to install. Otherwise I could just try a different driver and/or name...

    >

    That is odd. You should have the option to choose. Has something changed recently? It has been a couple versions now, but I made a USB version of C2 not that long ago.

    Yeah, strange. I am not sure about the old versions, I had the program installed for a long time now.

  • What about installing the free version to a USB drive and running it off of there?

    Nothing change, the problem is that I have no option to choose where to install. Otherwise I could just try a different driver and/or name...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thank you Kyatric, I will try the second even if I would prefer to don't show additional plugins to don't confuse visitors.

    I am not really happy with the Steam system to be honest, so I guess I will leave that option as last resort.

  • Hi guys,

    I want to try to create some C2 video tutorial and I wanted to create something that might be useful for absolute beginners using the free version.

    I currently have the Personal License and if I try to install again C2, rather than being asked where I want to install it, I get automatically a message saying if I want to uninstall my current version first or just overwrite it. I need to keep both versions, the Personal one with the plugins to work and the Free one without any plugin to create tutorials.

    How can I solve this problem?

    I have tried to create another account on my computer but nothing changes.

    Thank you.

  • thanks.. i am looking for ways to make it online. but still stick with it. so headache.

    Yes, online multiplayer is much harder, that's why I am not getting into it yet. First I want to be confident with local multiplayer and make the move later.

    In these days I am working to port the game on AirConsole so it is a bit step further, not easy but doable. Just takes more time and lots of patience with testing.

  • awsome. how can you select character in multiplayer online game. pleaese can you show me?

    Thank you vutankhoa2015

    The game is local multiplayer only, I have developed purposely in that way to remember the old time having fun with friends playing next to each other. No online multiplayer will be added, or at list not for a long time.

    I dig the pixel art.

    Thank you staleevolution, I will let Lysa, the artist, know that you like it

    I am working now to port the game on AirConsole, after there will be soon new updates

  • Hey Crawnic did you know if someone made it?

    Thanks

  • I would love to use it for Mega Drive games instead, what a pity...

  • I've made a neuro-ski controlled game http://risingpixel.itch.io/neuro-ski with some workaround...

    You can try with Clone.js http://cylonjs.com/documentation/platforms/neurosky/

    I have just discovered Neurosky and I was curious to see if someone has already worked on it on C2 and I am glad to see that you have done it. I am Italian too and I could understand perfectly the video in the linked page <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    I was wondering if after 2 years the device is improved or the software. Are you still doing something with that? How much you think is possible today to create a game controlled by that? Like let's say 8 direction behaviour and 1-2 action buttons?

    Thanks

  • Hey guys, thanks for the suggestions. I spent all day today trying to think of a way to do this and came up with a super simple solution that works!

    On the beginning of the first layout I want to 'reset' to I added a 'On start of layout>System>Save' to a slot called 'Reset' (which will only trigger the first run) Then at game over simply Load the save slot reset and your golden! All the persistent objects restore themselves back to the initial save! So much easier than trying to program them individually WOOHOO hehe

    Thanks you saved my a lot of headache! Even if before find this old tread I bashed my head on the code for a while

  • 64x64 ill-fated has been submitted on itch.io for the #LOWREZJAM

    https://itch.io/jam/lowrezjam2017/rate/168333

    You can now play the game alone or with friends, it support local multiplayer up to 4 players.

    We hope you will enjoy it!

    Thank you!

  • UPDATE:

    VIDEO 5 - Control selection screen, character selection and multiplayer for 4 players in actions.

    https://youtu.be/Enio8BfvMbk