Biim Games's Forum Posts

  • No worries, I can see you have reached me on Facebook.

    Talk there :-)

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  • You cannot anymore in the new forum.

    Check their profile or post it in the job section.

    You can also reference a user to get their attention and they might give you a way to contact them. Like this:

    Dayvid86

    If you check their profile you might see them in social media or similar.

    For example if you check my profile you can see how to contact me on Facebook and Twitter or find me on YouTube or Patreon.

    I hope this will help.

    Feel free to contact me as well if you cannot get their help to help you in develop the game.

  • Thank you davyx38 :-)

    [Feedback]

    Needed an inventory setup for my game, and blim did a great job setting it up, as well as making it easy to understand. Communication was prompt, would recommend to anyone who needs coding done.

  • [ FEEDBACK ]

    I have helped davyx38 to solve the issue with the Inventory System and I am very happy to have done this little job for him.

    The request was clear and he was fast to reply and giving details about the issue he had.

    He is a very reliable person and very fast with the payment, I really recommend him to anyone that would like to work for him.

    I am looking forward to collaborate with him in the future.

    Thank you again! :-)

  • Hi, unfortunately I don't think it is possible, since the input is only RGB and not taking into account the alpha.

  • Yes they still do it, but they host the games on their website, that I guess have other script to handle the input received. Probably you will need to add something else to run with C2.

  • The new version 0.9.4 of Creepy Mahjong is now online.

    Now there is an options menu, save system and two language support (English and Italian).

    Thanks to all the ones giving previous feedback!

    You can play online the new version for free.

    Let me know what do you think about it :-)

    biim.games/CreepyMahjong/index.html

  • Jerementor did a good video tutorial time ago about include one layout as HUD inside the normal game one.

    You could use the same technique and eventually move the position of all elements of the two different layout to left and right side to put them as you want. You could use families to help you move all elements of one time of each layout.

  • Sent you a message on Facebook.

  • You mean inside the editor or overlap the layouts during the game?

    Your screenshot don't seems related to the question, or perhaps I am not understanding well what are you asking for.

  • Hi everyone,

    I am developing Creepy Mahjong, a mahjong solitaire with a dark theme.

    The game is under development and I would like to receive some feedback about it.

    You can play it on your browser here:

    https://www.biim.games/CreepyMahjong/index.html

    On the top right icon you can find the instructions. Basically is the classic solitaire with some addition, the life/time and the option to escape the fight.

    At this stage, after the first level, the others are randomly called, in the final version, instead depending on which level you are able to defeat, you will get some particular levels.

    It is also the first game where I am using ads, so I would be happy if you can give me your opinion about those too.

    Thank you for your help!

  • I think it's a good idea and I would add some filters to the kind of assistance that can be done.

    For example you can have this options that a tutor at any time can enable or disable according to their skill or free time:

    - C2 developer

    - C3 developer

    - Desktop games

    - Mobile games

    - Browser games

    - 2d art

    - 3d art (in Construct can be used with pre-rendered images)

    - SFX

    - Music

    - Game Design

    - Level Design

    I would also add a list of expertise in specific games:

    - Platformer

    - RPG

    - Fighting games (Player vs Player)

    - Beat 'em ups

    - Shoot 'em ups

    etc.

    Definitely interested on the idea.

    The price could be a thing to think well about. Letting the developer choose a fee or have a common standard for everyone has their pro and cons in both cases.

  • Hi JarrydHuntley,

    I want to add Japanese to some of my games. Have you found a solution to your problem?

    Thanks

  • > Hi piccolodmq,

    >

    > I can help you with the task.

    >

    > I am able to transform a tilemap creating a level editor for your game.

    > I have also created a video tutorial about it:

    >

    Subscribe to Construct videos now

    >

    > The project is really interesting, but I have to advise you that without having the rights for each IP, you might face troubles, even if releasing the game for free. My suggestion would be to use similar characters having the same mechanics and avoid legal issue.

    >

    > For example, Nintendo is very protective of their IPs.

    >

    > I am currently working on my games and do freelance job with C2.

    > Feel free to contact me via PM so we can discuss more in details about your project.

    >

    > Thank you,

    > Simone

    Thanks for your help Simone, my personal email is rolando.peralta123@gmail.com, what is your email? (cant get your contact info from here).

    I have just sent you one email as Biim Games.

    Thank you :-)

  • geraud(@)pinpinteam(dot)com

    Thx

    Hi Daniel (or Géraud?),

    I am really interested in the position and I would be happy to collaborate with you.

    I have just wrote you one email as Biim Games with some links to my projects.

    Thank you