Berserky's Forum Posts

  • alrighty then, thanks for help.

  • Basically I would like to have more than just one sword, and i want sword #1 to do 1 dmg and sword #2 to do 2 dmg to every enemy and so on...

    There wouldnt be any problem if i didnt have a bunch of enemies, so i want to know if there is a way to make damage on my swords without having to write conditions and events for each enemy and for each sword.

    Thank you in advance.

  • Oh yeah thanks.

  • Be a bit more specific is it a side scroller or a top-down game.

  • Okay so i have been thinking how but i cant figure out how would i make an attack that is just like attacks in the title.

    So the way they would work would be this, you would have 3 part of the attack: 1. Starting point - (it would look like what it looks like in DBZ (starting blast that produces the said attack))

        

            2. Main body - just like middle of the Kamehameha wave

            3. Collided part- so basically when 2nd part collides with a solid it produces the 3rd part (something like a blast).

    Now the attack is supposed to be "infinite" unless it collides with a solid.

    The way that would work is that the 2nd part would constantly stretch(like a tiled background), and when collided with a solid it would produce the 3rd part.

    So my question is: is that possible to make and if is, how?

    Thanks in advance.

  • Thanks a lot.

    THANKS A LOT LOT, man you are a life savior i didnt even know that exist(LOL).

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  • Hi, i posted a question around a week ago about enemy AI. Basically i wanted enemy to go towards me ( when I am left of him he goes left, when I am right of him he goes right, and when close enough he attacks me)

    Well I did it like this

    System/player.X<enemy.X/enemy stimulate platform pressing Left/

    and vice versa.

    It works only if there is one enemy (of the same kind) but when there is more then they all go right or lefthttp://www.scirra.com//forum/smileys/smiley19.gif.

    Now my question is could i make that event for every enemy individually (without making enemy1,enemy2,enemy3 etc.)

    Or is there a better way ?

    If possible i would like capx but not necessarly of course.

    Thank you in advance.

  • Ahhhhh thank you VERY much. <img src="smileys/smiley41.gif" border="0" align="middle" /> Cheers man

  • Hello, I have a problem that is really annoying.I want to set position of my sword to the player.I know that you can write:

    X:player.X

    Y:player.Y

    But that sets position to origin point and i would like to know how to do the same thing only to the image point.

    Thanks in advance,

                      Mihovil

  • Thanks man but i got it working (it needs a few tweeks though).

    I used compare two values(system) and when x was bigger on my player than on the monster the monster would go right and vice versa.

    But thanks anyway.

  • Well thanks for the reply anyway maybe i can narrow down my choice. <img src="smileys/smiley1.gif" border="0" align="middle" />

    EDIT: well the AI i am trying to make is fighter AI(thats what its called in terraria according to the wiki)

  • I think that if you can fit everything that you have in you layout on your screen the camera wont follow you unless you get out, or move further away.

  • Hello this is my first topic posted and I am still new to construct, but i have a question (obviously <img src="smileys/smiley17.gif" border="0" align="middle" /> ).

    I want to make my enemies come towards me and when they come close enough stop and attack and then towards me again and so on.

    So does anyone have an idea how to do it i have the animations required but i dont know how to make the AI.

    Of course if there is a tutorial about this already i would like to get a link for it.

    Thanks in advance, Mihovil.