Berserky's Forum Posts

  • So in my game which is some kind of a hack'n slash the player has a sword and powers.

    The sword part is simple. You swing, you have a combo sequence you can give critical strikes etc.

    But the power bit is a little tricky. I want my powers to be epic looking and powerful (and very big like kamehameha or well a metorite ). There are many different powers such as laser beams, meteors summon, huge fire blasts,fire-dragon drop and other monstrosities which cant be described in only few words( i planed out around 40 kinds of powers) . Basically what troubles me is how to balance them. I had in mind to use QWE to select powers (you would just assign a power to Q, W or E).

    So should i put cooldowns and how long? Or mana usage?

    The game is fast paced ( like Risk of Rain ) so should I put weaker powers with smaller cooldown or not?

    Any help is helpful (lol), thanks.

  • Yeah that actually works, I used system>set group active instead of ignoring user input . Thanks guys for the help.

  • But i think i should remake the way it works,it just seems to clumsy.

  • dropbox.com/s/yid9q1k643gjce5/Untitled.png

    Here, just to explain kraljhitBox is basically for my movement and collisions.

  • Basically I am making a side scroller, kinda like hack'n slash. When my player is walking, walk animation is playing (duh ) and then when i left click he is supposed to stop, play animation attack1, start ignoring platform user input and on attack1 finished stop ignoring user platform input.

    That sounds simple enough but when i walk and click he stops and then I have to click again in order for him to start his attack animation. It's really annoying, and I have no idea how to fix it. I searched quite a bit but didn't find anything so any help would be useful.

    Thanks in advance.

  • Well the title says it all i want to have a map where i can chose different levels which should be 500 x 500 and levels would be 1000 x 500 .

    But when window size is the same for all layouts. How can I do that?

    Thanks in advance.

  • Thanks, that really helped.

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  • So I want to spawn enemies every 3 seconds ( which i know how to do ) but how do i spawn random enemies. So I have 3 different enemies, how do i spawn different one from the same spawn ( it must be the same spawn )

    Thanks in advance.

  • Ok so I have this huge annoying problem. Basically canvas is in front of the layer i make i dont know how to change it, i googled and tried under project properties but didnt find anything, I would appreciate any help.

    Thanks in advance.

  • Alright thanks for the help man.

  • Well during my walk animation my screen gets shaky, i guess it is like that because i use scroll to behavior and something happens with origin points but i cant figure out what.

    It would be great if you could take a look at my game and help me solve the problem.

    dropbox.com/s/ndunafko763aw6u/LLTK2.0.capx

    Thanks in advance.

  • That was fast, thanks man looks fine now.

  • I turned off the pixel rounding but for some reason sprite is still blurry I will put the capx (its really small) just started on a new game so it would be great if someone could help me get rid of this annoying problem

    dropbox.com/s/ndunafko763aw6u/LLTK2.0.capx

    Thanks in advance.

  • Damn thanks... I will just need to make it for platform and not for top-down but this is EXACTLY what i wanted.Thanks again, and I am flattered by the name of the capx XD

  • Hello as you read I need help with enemy AI I have been trying for a whole month and I have no good results.

    Basically what i need is this:

    -when enemy is at <200 (pixels) from player - enemy play attack animation(and stop)

    -when enemy is 200-700 (pixels) from player chase player

    -when enemy is >700 (pixels) from player walk a bit left then right (something that wouldnt make an enemy look fake)

    My game is a 2d platformer ( side-scroller) And I guess thats enough information if its not just say.

    Thanks in advance.