BasicTribe's Forum Posts

  • Second Game! Ok, i am with the first complete playable table finish. Hard way..... uhhm, it has more than 20 objects (many more [at the pipe there are invisible objects as wall for the ball]), many light effects (transparant) and a higher resolution, many physics.

    When it run smoothie on other Smartphones i will make more tables.

    On a Galaxy S2 its playable.... but not funny. I think on an S3/S4/S5..... (or comparable standard) it runs good (tested on S2/S4/S6).

    Its an scrolling Amiga 500 stylish Oldschool Pinball with a bit 80s Style <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Here the links:

    1# https://www.dropbox.com/s/rjrt9e5wmunyk ... 1.apk?dl=0

    2# https://www.dropbox.com/s/gp4uvbw4zlfrp ... 7.apk?dl=0

    ps: some small feature-adds in next days (tilt-function... highscore...)

    hope, it run!

    ps2: when i have more tables, i will it load on googlestore. i think with one table i earned many one or two stars and i will not have a bad start <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Thx for testing! Have fun!

    Ohh, and here my Facebook-Site:

    https://www.facebook.com/pages/Scripted ... 03?fref=ts (with screenshots)

  • Hmm, its strange. When i resume the last weeks here: There are 50% that sayed that the games on android runs great and smoothie and the other 50% says it runs bad. At the beginning at this problem it was very hard to perform the game with 8 fps (easy examples only with sqares and a bit physics: same solution [round 10 fps]) but now it runs (with xdk/cw or ludei software updates and work self at the gamelogic/performance better and better. But not perfectly.

    The interessting part is, that i have make a radical testrun with my game and delete many objects (unplayable) from my game, but: without better performance!

    Egyptoon - that's interesting. Your game was the baseline test we were using. On my Galaxy s3, the performance is the same as Skia Shell and about the same as Crosswalk 7.

    imaffett/egyptoon: when you want, i can send you a link with the newest version of my game as compiled version

    with intelxdk and as capx. have (brother) an s3 for testruns. (s2 and s6 too)

    I dont know, but it can maybe a combinition of the enduser hardware/software. Maybe its interesting to test the same caps and compiled games and to match the results the same hardware-type?

    Edit: when yes i can send it next day at morning... (i am here on a pc at work )

  • uhmmm, again (will not make a new Thread here for this short question: Crosswalk Version: 11.40.277.7 ---> is this vers. 14 from crosswalk (or 11)??????????? (because the dots in the number)

  • uhmmm, again (will not make a new Thread here for this short question: Crosswalk Version: 11.40.277.7 ---> is this vers. 14 from crosswalk (or 11)??????????? (because the dots in the number)

  • Short question: when i have build my app with intel xdk it says on the build log: Crosswalk Version: 11.40.277.7

    Is this the new version (cw 14)?

  • I always ask to see CPU-bottlenecked .capx projects. Usually either nobody sends me any, they send such appallingly inefficiently designed games it is obviously just bad design, or they are actually GPU-bottlenecked. Please do send any good examples of CPU-bottlenecked games, so I can investigate if our engine needs optimising. I rarely see such examples though, which is why I have concluded most games are not CPU-bottlenecked.

    Example: Make a game ---> runs bad ---> maker think: "Holy shit, have make mistakes in the design" ---> make a simple test capx with 5 sqares (staple it and a ball crashed it [physics]) with the result that the frames go (heavy) down ---> Ashley: tell me please: how can i optimized my game with this basic requirement????? Clairvoyance????? Vodoo????? Bath in holy water????? Deal with satan????? Brainoperation????? Smash pennys in a well?????

    Here are lot of users, they have big problems with c2 at the moment and you say its the bad .capx-design?!?!?! I don´t belive you because its very easy to make a short exsample .capx (5 square) and testing it on mobile. The people can see directly the results and you say its bad designed .capx

    Edit: on mobile-games

  • Hmm, what i make for bigger projects is an own documentation-System paralel at background only for me. its a little bit more work but it helps (later workflow). And take all global variables in an extra event-sheet (very helpful). But yes, at my last project when i have a logical chain i wish sometimes, that i can recolor the eventsheets (my tipp: notice the numbers extra from eventsheet thats to be to another. and (ownmake)gizmos (markers in unity (in the world-editor) was very helpful for the editor when you create big worlds.

  • OK, here are my capx. i have added a .bmp in the zipfile with short tableinstruction, comments in the eventsheet added and sort the events a little bit. I have lot of experiments make the last weeks with lot of new modifications take in and take out. in this version are box2d selected and box2D.asm.js in other versions/modification. But the same results. with v 2.06 (64 bit) (business-license). The resolution is a bit high 1280x800 because for desktop (!* not 720! set it a bit higher vor a better scrolleffect). In the finished game you can play it in portrait-mode. Same type as the good old Amiga 500 Pinball-Classix!

    ludei: Here i give it for experiments for you free!

    All: can look and make an own picture about the physic-problems. (when you want export/wrap it: OK make it. But only for you and not for the INet or Stores. Dont upload it on other places!!!!

    ....take it as an tutorial.... what ever. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Game runs great in c2 but horrible at mobile-(smart)phones. (Testet with s2/s3/s6). all with more or less the same resolutions....

    (with intel xdk too. Only crosswalk (with intel xdk) compile runs with it. But there is under other posts you can read it, a bad bug that stops all round up all 5 seconds the frame.... for a pinballgame i can this not tolerate <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    The password from the zip is "brainstorm" ---> without "

    For all they saying now: Its a bad Code/event-Sheet method(s): I can only under this conditionals (?bugs?) only guess whats right and whats wrong

    here the link: https://www.dropbox.com/s/7281y34uhifcz ... t.zip?dl=0

    thx! i am go sleeping now and have tomorow a longer train-journey and can at the next time go online at the evening

  • OK, i make comments and documentation to the eventsheet and longer text that other people can understand the logic. and a small guide about keys etc....... I think i can upload the capx at midnight. In germany its now 06.47 pm.

    Because the missunderstand information "Physics: removed 'CocoonJS native' engine." Sry for my text. Its under an other light now. I have not deleted my text for the others that they understand the next posts.

  • Sry, sry, sry, for off topic again (but the context )!

    Hmmm, when he make this, i think i delete/cancel all my projects and contact steam for moneyback! In the adverts of construct scirra says: "you can make Smartphone/mobile games..... but you can´t it with this aggravating circumstances! There are a complete half year of hard work. I have on many Third Party tools with give my personal dats registration, have my project registred as the local goverment because the taxes when i (make money), have make an interview-video, learned Blender 3 months every day lot of hours (lot of books and learn-DVDs, have a dropbox-account only to upload my (finish) games, have canceled a girlfriend because the projects cost lot of time, blame on friends because there are not solutions of my game..... spend 100s of hours to design the pinballtable, have reading in this forum heavy shitstorms about me that i am an idiot who people are think, i am thinking with c2 i can make the new far cry, other users lie, that they projects on mobile are run. I have say to ashley every and every time that it gives problems with the physics. no message..... i have blind make optimize it (shitting worklflow!!!!!). And after weeks he post a small message that he will cancelled Cocoon JS physics. Why have he say it sooooo late? ludei is weeks here for support (thx for this, great work). All for nothing! But belive me ashley, i swaer you (when szymek has right), that become you back! Thats near at crime and deception what you are make! i give you 329 $ because you have wrong promise about what we can make with c2. I used software scince the c64. But what i have here for experience is the biggest shit in my virtual history! I dont now, what you define as correct right/law..... but my definition for your handling about this situation in that you bring me: deception!!!!!!!!!!!!! And yes, in my older posts i have say, give a statement please. You have it not make. I give you now one week, than you activate my next hard steps! And belive me. I have registred in over 100 GameDevForums last night. Have a big plan! Actually i write my dissatisfaction only on this forum here..... for the moment...... A documention about this shit is only a weekend of work. Sry for this hard step, but i dont know what i can still make! I say it again: essentially you have make a wonderful software.... but when i want wrapped/Comile its only the Torso without a head! And when you angry about my aggresiv posts, i can tell you at pn why (all human behavior has a basement.... often very private)!

    nice day!

  • Hello,

    We have finally discovered why there are issues in relation to physics.

    Cordova exporter uses a different script for physics (empscripten) than the one we inject in Canvas+ ( box2d.js). It is possible to fix it if we don't inject our extensions BUT it is quite probable that this change will affect performance really badly.

    ludei

    or

    Ashley

    ???

    OK, thanks for the discovery Ludei

    Question in the round: but what now? I have optimize my pinballgame (with an invisible object (a little bigger than the ball. that every tick follow the ball and switch the overlapping fragments of the wall the physics going on and when not overlapping: off, cutting big pics, shrink events to 200, reduce the curves in the pipe....) But its actually unplayable with physics. is this what you have wrote a problem that ashley can fix it?

    I am sure, there are a lot of roadworks and lot of wishes from other users, but a running physic is very important for lot of gameconcepts.

    A bit off topic but the context......

    (((@Ashley only: I dont understand, why there is no solution at all this months from you. my facebookpost over my upcoming gamerelease.... its now 3 1/2 months ago. Do you remember?????)))

    All: From the Patchnotes r209: "asm.js physics: increased memory size from 16mb to 32mb to allow more objects to be created"

    I have the Steam-Edition and waiting for the stable release but have everyone test it? Run physics smoother now?

  • My biggest wish for 3D in C2/(C3) : "No 3D please!!!!!" Why?

    -When you will make a 3d game learn "unity" or "Unrealengine" ...look at blueprint tutorials. with this you can make a lot of things without programming (but with lightning, texturing, normalmapping, sculpting, animations, particles, keyboard mapping.... For all this things (standards in 3d games) are tons of vids on yt and i am sure with enough time the most people can learn this, but behind of this its a lot of work (example: synchron speech lips..... or a speedometer-needle or that a door not rotate in the middlepoint when you open it, traffic at crossroads, steps on different grounds and and and.... heavy i am sure, in the same method in c2 it was very complicated and a lot of hard work too.

    -All ---> !ALL! 3d-Makers (without programming and the promise "easy to use") that i have tested are the biggest s**t! With this tools you have no change to integrate your own creative.

    -SNES, Amiga 500, c64, Atari ST, msx....... ---> Steam ---> search ---> "retro". The world need tools for 2d games! (A lot of new cool game concepts are 2d.... look at "one finger death punch" or the business-simulations from "Kairosoft" for mobile.

    -Lot of games have the groundspecification in the design for 2D-Game

    -Construct 2 have a lot of Roadworks.... with the integration of 3D........ uuuhhh........ *NoComment*

  • Hmm, pixelart is very greatful for harder themes. a good example is the game "gods will be watching". In this game the player are coming frequently in very bad situations (hostage taking,, tortured in jail, shooting a child...) Its very heavy topics and its very hard to play it, but the pixelart give you more distance (see it not detailed as "hatred", "postal" or "Spec Ops - The Line". The Consumption is for the user a bit pleasant and more people are playing it. An another example are the serious-games "Papers please": In this game you play a worker in a dictatur-system or the game "This war is mine" (Carbon-Pencil-Style): You play a civilian-group at war. I think often the people say "its Retro". But i think its a beautyful stand alone Art.

    Elliott: I have played some games with different art styles. Sure, its harder to find the right middleway. But some games are beautyful. Example: Often are texts in pixelgames are a problem because the space. Gods will be watching have higher resolution-text. and it bites not

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  • Ashley you wrote:

    1# I think it's naive if you expect a native engine to not have any bugs either - we have a lot of native experience from working with Construct Classic, and it is just as fraught with difficult problems. All platforms have bugs, and browsers aren't special in that regard.

    2# Also I have seen Crosswalk games running at a perfectly smooth 60 FPS - I suspect the current Crosswalk bug is specific to certain devices or hardware configurations. If you have a problem on one device, you can't assume that all devices are equally affected.

    1# Yeah, it´s naive, of course.... But you give not other solutions! ....about months! Thats a big problem for people that have plans (and naive from you!!!) I have weeks ago post my facebook-site here with screenshots about my projects. one of this projects: "Apocalypse Germany". My plan was to ride a little bit on the Mad Max Wave. Graphics.... Musiccomposing... Concepts.... All are done. And at the moment its very, very hard to work again on my projects when i don´t know, when this bad situation(s) are gone. Look at Steam the Game "Convoy".... What Indie-devs not have: TIME!!!!!!!! I work every day 3-5 hours to games make with C2, but actually it feels like "russian Roulette" (with six bullets ) "No native exporter" ....its ok for me. But then give another way!

    2#Serious, Ashley or is this argument a joke? I mean, ok i am sure when i make my game via crosswalk everywhere in this world it gives smartphones on this runs the game. but it brings nothing, when it was 10%. And watch on google playstore. When it not runs smoothie, the people give only One-Star and ruined the DevName/project.

    EDIT: And yes, i am in the beta from cocoon, too. and it runs now very great!!!!!!!! But its not Scirra or Ashleys earning! This Thread here is from 27. feb. 2015.... The "Crosswalk Intel XDK experience" from 05. Apr. 2014 (with over 1122 posts and 65.325 Views!!!!!). In all this time have Ash us leave alone! No services (statements) about the future. But every and every again a lot of users here they have sayed: "Its your mistake" or "That are rants!" This edited part of my post is to this people and specially to Ash: SHAME ON YOU!!!!!!

    p.s.: and no! This is not spamming, when other user post here about native exporters when this thread here 27 pages long and the solution is: With CW run it actually not good! Its but rather black despair!!!!!!!!!!!!

  • Egyptoon

    Sign!!!!

    Ummpf, what a tension the last weeks!

    Its hard to broke the own projects at the moment because of the technical problems

    I am very hopeful about Cocoon!