BadMario's Forum Posts

    I am still using Construct 2 and don't really see a need for Construct 3. I get your point, but it depends on what you're targeting.

    As for Adobe, yeah, exactly, I still use CS 5.5

    What I would like to see is a plugin for CPM Star ads. I started a new topic about it, but seems nobody cares, and mobile builds that work straight out of the build service without the need for any additional steps ( as far as I know you can still only build a test version and additional steps are needed before you have a store ready app )

    Then I will probably get Construct 3. Right now version 2 seems fine, and too many projects going on to just transfer them to v. 3. I will finish those in version 2. I don't want any surprises.

  • Are you sure collision polygon is the same on every frame in the animation?

    Not quite the same risk. Even huge Hollywood studios sometimes keep very old software and machines simply because they work.

    In my case as long as I have a PC that will run my 4 year old, abandoned by Autodesk, Softimage I can continue to use it. So far it even works on new PCs and windows 10.

    In another case a very cool 3rd party plugin for Softimage I cannot use on any new computers because it is not supported any more and registration servers are gone. That is what some people are afraid of I guess.

    We have no idea what will happen, and it's always better to have a perpetual license than subscription.

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  • Well, it matters because collision polygon determines the overlap.

    If that bothers you just set the square/rectangle polygon on frame 1 , right click and apply to the whole animation, than it won't change.

    I paid on average $700 each year, for about 5 years, to Autodesk for maintenance of Softimage ( 3D modeling and animation ).

    That is pretty much the same as subscription. Gave me continuous access to all new features and so on.

    In those 5 years I think they added some 3D cube in the upper right corner which you could click on and rotate to rotate the view. Never used it because you had always been able to do exactly the same thing by holding down the S key and using your mouse to rotate.

    So about $3500 for that. Then they decided to kill off Softimage and tried to force everybody to switch to their other 3D programs, Maya or 3DS Max. Fortunately enough people complained about it, so they decided to let us use Softimage perpetually.

    Right now they only offer subscription and prices are insane, so I quit the whole thing, but at least I can continue to use the latest version I had registered when I let my maintenance contract expire. There is pretty much no functional difference between Maya 2018, Maya 2015 or Softimage 2015 vs. whatever year . It's all the same thing. That is why they and a lot of other companies want subscription. There simply isn't anything left to add to warrant upgrade prices, so they want to force you into software rental instead of ownership. Same for audio software, video, whatever. It all peaked a long time ago. It is all the same thing now as it was 5 years ago or even 10 years ago. The only thing that's different is support for newer file formats, video resolutions and so on. Actual editing, modeling, animation, whatever software does is exactly the same. If you look at Construct 3 vs. 2 you will see pretty much the same thing.

  • When I asked about Google adsense or ads for games, the answer was something along the lines; Google restrictions, you need at least 500, 000 plays per month and some other things.

    Well, then how about CPM Star? This would cover mobile and web in one swoop.

    Those from the Flash era ( 2005 - 2015 let's say ) should know what I am talking about.

    I personally had about 2 years where I made around $100 per day from CPM Star. That is Construct 3 subscription money each day.

    It shouldn't be hard to do. Pre-loader ad, and between levels or end game ads.

    It's already doable with a few javascript hacks or iFrame plugin, but better to have an integrated plugin

  • For me nothing clears up until it is finally available and I can use it and test it myself.

    I know I could already, but I will wait until it's done. ( We are talking about this completely new C3 runtime or just a regular C3 runtime ? )

  • I don't use any plugins that need to be ported and I am still on Construct 2. Mostly because I do not see anything in version 3 that I need right now.

    No problems with performance with Construct 2 ( so far )

    Benchmarks ( of all kinds, not just Construct runtime ) , for the most part are bullshit, I only care about real life performance. Game either runs fine or it doesn't.

    If they made sure ads worked perfectly and if I could export everything directly from Construct 3 ( working APK, iOS versions, whatever ) I'd gladly give them $500 a year, but right now, v. 3 is not quite what it's supposed to be.

    Simple: To make more money

    Everything seems to be going that way. You should check Autodesk and their insane subscription.

    No, subscription does not guarantee more stable product and quicker updates. It's just a bullshit excuse.

    $100 per year for Construct 3 is really nothing; it's more than reasonable. The only reason I do not like subscription is the shit happens/businesses go under and product stops working thing.

    Autodesk for example killed off Softimage, but after receiving a lot of shit from customers they decided to let us use it indefinitely ( original plan of theirs was to force us to jump to Maya or 3DS Max ).

    But there are no guarantees other companies will be able to do the same if their product dies.

  • That should be easy with some events

    Let's say each letter is of same size , about 50 x 50

    Each letter has an instance variable scale which can be 0 or 1. When 0 then it should be 50 x 50, when clicked scale var changes to 1 and that letter should be 75 x 75. That is the idea.

    Execution would be something like this.

    Every tick:

    If instance var. scale = 1 and width < 75 set width. Letter.Width + 1 and width. Letter.Height + 1

    To scale down do the opposite: If instance var. scale = 0 and width > 50 set width. Letter.Width - 1 and width. Letter.Height - 1

    Now you probably only need a for each letter loop to set var. scale = 0 on all letter instances each time you click, and set it to 1 only on the clicked letter. That way on each click all letters will scale up or down depending on their instance variable changes.

    You can also add some variables to limit scaling, once it reaches 75 x 75 it stops there and on scale down stops at 50 x 50

  • Is it worth it ( Famobi ) ? Something like $5-$10 a day per game would be worth it I guess

  • Maybe some of the things in litetween require more events. I don't know. I guess I should clarify and say I never use any 3rd party plugins since Construct refers to everything as a plugin.

    [quote:1d4t2531]I would love to see how you can replicate LiteTween functionality with a "couple of events

    I usually do not think about these things in advance or in a vacuum. If my object needs to do something then I just figure out how to do it. The fact that I have never used litetween and still managed to duplicate tweening ( using events/actions ) I used to code when working in Flash tells me I probably don't need it.

    I am sure it's useful, but figuring out how to do simpler stuff on your own is never a bad thing either.

    And when/if I finally move from Construct 2 to 3 I don't need to worry about any of these compatibility issues.

  • on the other hand moveTo and tweening can be done with a couple of events. It's always better to use events and avoid potential problmes unless we are talking about a plugin that saves you a lot of time.

    Even scroll to or pin, sure I use them sometimes, but I can do the same with events in about 2 minutes.

  • add instance variable posY to brick object then on start of layout set it to Self.Y so each brick knows where it is.

    after one is hit do

    Brick > set instance variable posY to Self.Y + 32

    Brick > abs(Self.Y - Self.posY) <0.1 ACTION: Brick > set Y to lerp(Self.Y,Self.posY,1-0.15^dt)

    That should work

  • Maybe a for loop ( for each enemy ) and has no line of sight as a sub event in there