BadMario's Forum Posts

  • What exactly is sprite supposed to do? follow the cursor which is controlled by a keyboard? and control is basically 8dir movement?

  • I know you said it was not what you wanted, but I think it's easier to simply hide the real cursor and use a fake cursor which can be controlled any way you like. Then just figure out how to bypass your problem with 8 dir. movement. Shouldn't be that hard.

  • What?

    Doesn't the Construct 2 manual say that construct loads everything before you can even start the game? Meaning no matter how many layouts you have they will all be loaded by the time you can play the first layout.

    And from there how long can it take to load things into memory. I've never experienced any jerkiness when switching layouts

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  • If you rxport it as a html5 browser game you can use google ads, I think they have a beta program which you can access if you have adsense account. I guess it's just a matter of adding their code to index.html file generated by Construct 2/3

  • Basically he's trying to say use distance ( length of swipe ) from point where you started to swipe to the end point of your swipe. Longer the distance, apply more force, more up movement ( start.Y to end swipe.Y can be used to apply force upwards

  • Sounds like you are talking about fake 3D ( throwing into the screen as opposed to left right ). In that case physics probably won't work. I tried and decided it was easier to code my own simplified physics. Once you start scaling Physics objects their behavior becomes too unpredictable, and you need scaling ( z axis ). So either code your own physics or figure out a way to compensate for scaling issues ( if possible at all ).

    As for swiping you have the answer above.

  • Thanks, I will check it out. I will need it soon. I kind of stopped and concentrated on other stuff ( always seems like working on at least 4-5 games at the same time ).

    I think with construct it's a matter of wrapping one's head around its way of working. 90% of the time it is easy, but the other 10% seems like it would be easier if you could just script it the old fashioned way ( which may not be true, but it appears that way to me ).

  • Use catapult / physics example that comes with Construct 2 ( File, new project then open that instead of a blank project )

  • Am I missing something here? After importing sounds I get both .ogg and m4a files in my media folder and I have no problems hearing sounds on my Galaxy s7 edge. Works in both, Chrome and Samsung's default internet browser.

  • they don't work

  • There is no legit reason to block links. The whole point of these games and internet in general is to link things. When a sponsor pays you $5000+ for exclusive rights to a game they are really paying for those More games links. That is what brings traffic to their sites and makes the investment worthwhile. Without those links the entire casual / browser gaming industry never would have happened. Scirra, Game maker and so on , the whole industry would not exist today without those links.

  • On Scirra arcade links are blocked no matter what you do, so I know they will not work there. As for sites taking game from Scirra Arcade I guess they are simply linking to your game hosted on Scirra arcade and since it's still on Scirra arcade server, links are blocked.

    It is absurd that they would do this, and they don't seem to want to explain why they block links.

  • Scirra doesn't block links on other sites, only on their arcade. The reason you have to use a button is because then it counts as user initiated action, using browser object to automatically open links when clicking other objects/sprites within games is done to prevent games automatically opening new tabs. In other words it seems like clicking on objects other than buttons is like onLayoutStart opening a link, doesn't count as user initiated.

    If other sites iFramed your game from scirra arcade and Scirra arcade blocks links, then maybe they would be blocked on all those sites. Not sure about that one.

    Exporting from Construct 2/3 to scirra arcade may do something to links, again, not sure.

    But yeah, I am not uploading any more games to Scirra arcade because of links being blocked. I don't see the point.

  • As somebody posted a while ago, browsers will sometimes prevent opening new tabs or windows if you use on object tap or click. Use button object, place it above your link objects, set its opacity to 0, then it will work ( unless a site specifically prevents it from opening links from iFrame or something like that ). Scirra arcade blocks links, seems absurd that they would do that, but they do for some reason.

    As for the other issue ( scirra ad appearing ), I don't know

  • [quote:1e9xqkjv]Construct 3 is still in beta version. Are there not better ways to make money from your games than ads?

    Construct 2 is not beta and none of those things really seem to be working right now. So if that isn't going to be fixed then at least hurry up and implement it in Construct 3.

    I would have bought Construct 3 subscription right away if it had either working ads or IAP. I am hoping it happens soon. Unfortunately casual gaming market is used to free games and the only way to make money is ads or IAP. Sure, one could sell licenses to portals too, but shouldn't a developer be able to choose which way to go?

    Well, anyway, if ads work and mobile exporter works You have my $100