BadMario's Forum Posts

  • Well, in my opinion it's time to say Fuck you to Apple store and Google store and simply go with HTML 5 games. They play full screen just like any app. The whole app download and install process is really bullshit and unnecessary in this day and age. Cut out the middlemen.

    All we need is somebody to make it as easy to integrate ads into HTML 5 games as it was with flash and CPM Star ( it was literally 2 lines of code ), you could position ads the way you wanted them, show them whenever you wanted. Or we'll have to figure it out ourselves, but I'd rather concentrate on making games.

    It's absurd that Scirra does not realize that this is the most important thing about Construct 2/3. All these new features, the whole Construct 3 is unnecessary. All these new improvements will save us maybe 15 minutes of work, but we lose hours dealing with monetization part and possibly lose a shitload of money because the most important thing is being ignored.

  • Well, looks like with zero code you can show pre game ads and fixed banners , and with some code you can show them between levels too. They say Construct 2 is supported. I think you can also check / uncheck which ad network to use.

  • Anybody tried Enhance ( guys who used to run Flash game license ) ?

    Supposedly you upload your mobile app and they automatically inject ads into it. This would mean you would not need to worry about ad plugins in Construct 2.

    As long as you can compile an Android or iOS app, they handle the rest. Ads shown through them are also the same/usual ad providers you would use yourself anyway ( admob, whatever..)

    https://enhance.fgl.com/documentation/integrate-zero-code That's zero code on developers part, there are also instructions for Construct 2 ( click on interstitial ads for example ).

    If this works seem like it would eliminate much of this nonsense

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Because of these things I rarely use is touching.

    Almost always use onTouch Start and get Touch coordinates, then if coordinates overlap an object ( or certain distance from object ) do the actions.

    Then either reset things on touchEnd or set up a timer which will start running on touchStart then reset things after x amount of seconds

  • Well, there will always be something.

    So far I've only noticed a problem in one game. Every time it starts up on Galaxy s6 and there is a physics collision game will pause for maybe a 1/10 of a second ( first 3-4 collisions ) After that plays smoothly.

    Same game, different phone or on PC no problem, plays smoothly all the way through. So obvious conclusion would be that there is a problem with Galaxy s6.

    This is HTML 5 exported game played in mobile browser with or without going into full screen, not APK. Makes no sense at all why this would happen.

  • Really?? My 6 year old laptop no flashing whatsoever. Maybe 1st second turned from white to black, than stayed black the entire time ( I moved it around and jumped a few times over maybe a minute )

  • Well, I guess you have to do what Cloudgames, Famobi, , gamepix do, code your own plugin for Construct.

    It is puzzling Scirra does not realize that by coding such a plugin for everybody to use ( which would take them maybe 2 days ) they would sell 5 times more Construct 2/3 units than they will with all other new features combined.

    I am currently in game development mode, so haven't paid that much attention to ads side. Hopefully turns out to be easier that it looks at first glance. A few more weeks to polish up these games then I will see what the options are.

  • Well, first things first

    Back in Flash days, you would make a game, copy 2 lines of code from CPM Star and have a single file to distribute. It worked in every browser.

    HTML 5 so far ( after how many years ? ) is shit compared to that. The whole bullshit around the game ( wrappers, distribution, monetization ) takes twice as long as making the actual game.

    Anybody wanna address that first?

  • Absolutely possible, just may involve some tedious work.

    I tried it and it guessed correctly once then failed the second time and third time, so only got 1 out of 3 correctly All it takes is a few questions that you don't know and it throws it off.

  • Ah, yes, should have read more carefully. Use trigger once, or have a variable guessok = 0, set it to 1 when correctly guessed and it will trigger only once, then when new round starts reset to zero again. You can also set text to score when guessed ok, no need to do it every tick.

  • I think that's a different thing. Does admob even work on desktop? Anyway, I will be in need of something like this too, very soon. I checked out Ads for games, but haven't found anything other than pre game ads. I suspect some manual javascript coding may be required to do this between levels.

  • [quote:mbw24xgp] transforming our business in to a UI skin for another closed-source game engine

    I don't think that's what the original poster meant. I am sure he thought code could be added to construct to make it work with Unity, the way Playmaker works. The rest of Construct would stay the same and would have nothing to do with Unity. Now whether the amount of work involved would be worth it, that's another matter.

  • Well, a standalone Construct 3 is in the works ( I hope still the case ) , so ultimately not reliant on anything.

  • insert global variable Volume then; Every tick system add or subtract something like 0.5 to/from Volume variable ( until it reaches whatever final volume is supposed to be. Then you can use audio object to set your music volume to whatever volume variable is.

  • Yeah, but if that doesn't work you have to fake it. So forget about controlling mouse pointer with keyboard and think how to fake it.

    There is more than one way to achieve something. If Construct's 8dir. movement does not allow for mouse control, you use events to build your own 8 direction control that does.

    Kind of the way it works with games. I wanted to use Box 2D physics in a fake 3D game. After 5 minutes it was clear it would be easier to just code my own physics ( good enough ) than to force Box 2D into doing something it was not designed to do.