ayzhong's Forum Posts

  • i recommend that you make 20 instances of the same object. then you can use "objectcount" to create a loop. if objectcount returns less than 3, repeat random picking. if objectcount returns three, stop.

  • i may be wrong, but animations work for both stages for me (I'm too lazy to go through stage 1 so i just started preview from stage 2 and it seems to work). although, why don't you just use includes for the events and save yourself a whole lot of trouble?

    edit: i was wrong <img src="smileys/smiley18.gif" border="0" align="middle" />

    but the bug is on and off, sometimes the animation works, sometimes it doesnt. i think it may have to do with jumping...

  • i heard about this one on the radio, and i have to admit, i was skeptical at first because of my experience with previous "reward-offering" services. But this looks really cool! I do hope they support web games because most of the games that use kiip right now are mobile games

  • ^^^exactly what i was thinking

    no need to go through events if you have handy behaviors <img src="smileys/smiley2.gif" border="0" align="middle" />

    then again vinians you said "blink behavior does not work"

    are you talking about the prebuilt flash behavior or the one that you are working on?

  • Lmms looks cool! But honestly, as an individual dev, I find it easier to get game music ( I purchase when necessary)

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  • Nice job! I'll be checking this one out. Much easier than setting up my own server... <img src="smileys/smiley1.gif" border="0" align="middle" />

  • ^yes I have previously used dot.tk but if you want a .com address you will have to pay.    

    if you want a .com address you will have to pay. Hosting and domain names are separate, though some hosting providers bundle hosting with domain names. yola offers free hosting but not free .com domain names. The reason why most free hosting sites give you sub domains is because they do not have to pay for subdomains

  • you use an expression. in events, create system event "every tick." then add the "set x" action for the character and for the x input "mouse.x"

    mouse.x is the x value of the mouse <img src="smileys/smiley4.gif" border="0" align="middle">

    every tick makes everything smooth

    edit: here's an example capx:example

  • I don't understand you when you say "beside an sql database." But no matter which database you are using, the basis to to establish a connection and communicate with server. Construct 2 has an AJAX function which allows you to send ajax requests to server. You can send "GET" requests using this (I think there is also a plugin that allows for POST requests, look for it in the forums). In essence, you could store data in a GET request, send it to server through AJAX, and store that in database using php. All of which requires a fair amount of programming. The security of this whole setup is questionable :P

    I recommend taking a look at the AJAX tutorial in the AJAX section and taking at look at this: scirra.com/forum/my-ajax-tests_topic45290.html

    and this: scirra.com/forum/topic45040.html

    everythings pretty murky right now, as Construct 2 does not have a "built in" function for doing this, really

    P.S. playtomic looks really interesting

  • real time online networking for a game is unrealistic at this point with C2. there are other, more specialized tools out there for MMO creation that are better suited to this end than C2 is. having said that, MMO creation is still difficult. there is nothing wrong with setting such high goals for yourself. just realize that you probably will not succeed. <img src="smileys/smiley1.gif" border="0" align="middle" />

    unlike you, I'm too scared to even try making an MMO <img src="smileys/smiley9.gif" border="0" align="middle" />

    Edit: take a look at this: touchofdeathforums.com/eclipse

    The latest version is called "eclipse origins." it is nowhere near the flexibility of C2, but may be a good start

    Edit2: I do recall reading about a websocket plugin for c2 somewhere on forums, so if you have an immense amount of programming skill...you could actually get it done! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • worked for me. but i am curious, how did you do it?

    100 events is actually a lot. No game i have made so far has gone past 75 --but i make simple games ;)--

    i am a student also and i tutored others for 3 weeks in order to scrap up the money to transfer to moneypak to paypal to construct...<img src="smileys/smiley11.gif" border="0" align="middle" />

    anyways, with families system in construct, i think 100 events will really be more than enough

  • Many RTS games have scrolling views (actually pretty much all of them are like that) in which the map is much bigger than the actual screen. But that is trivial and adjustable in a few seconds. The four corner lines are (I believe) the margins of your layout.

    Cheers,

    --allan

  • ooh, that makes sense now. :D

  • Oops, my bad. I was wrong, the solids do have polygonal collision. but solids only work with objects that have the platform or 8-direction behaviors. i was programming movement through the event sheet (not using behaviors) so the solid behavior didn't work: things went right through. perhaps the dev team will fix that next release. for now, i have added an 8-direction behavior, put the default controls to no (making it useless) and collisions work :D. thanks guys!