ayzhong's Forum Posts

  • It seems to me that the solid behavior relies on the bounding box of an object, not it's collisional polygon. is there a way to fix that?

    thanks,

    Allan

  • i tried out your method, except i replicated it so that it scrolled on y axis. so i put: sea: y<=windowheight|set y to window height, but its not working...

    thanks for the quick replies, by the way

  • thanks for the reply!

    but, i'm trying to get it to work on the y axis. taking two of my tiled backgrounds and mashing them together does not form a seamless background, i think thats wat is happening in kyatrics file.

    is there a way to do this with a single background file

  • How would I do a infinitely scrolling tiled background? I have set a bullet property to the background and a wrap property but the background does not wrap until the whole thing is off screen.

    Thanks in advance!

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  • You could do something like Every tick: Set bullet Y to ObjectName.Y+100*dt, where 100 is how much (in pixels) it would move in one second. dt or timedelta just makes the move smooth.

    On your second question - if you bought it the link's in your email.

    Actually, it works! <img src="smileys/smiley1.gif" border="0" align="middle" /> i made the mistake of putting set y to ground.y+100*dt, instead of bullet.y+100*dt!

    THANK YOU SO MUCH!

    Also, kyatric, thanks for the link

  • not exactly what i need but still useful anyways, thanks!

  • perhaps i can just move the object down a few pixels every tick and rotate it down a few degrees every tick?

  • actually, set y to object.y+100 causes the object (bullet) to immediately jump to the bottom.

  • thanks!

    doesn't the free version have sprite/audio packs as well?

  • Also, how do you access the sprite/audio packs that come with Construct 2? I have yet to find them. :D

  • Alright, I know about the platformer behavior but is there way to apply gravity to an object without using the platform-er behavior? I want to apply it to a bullet so that it will eventually fall to the ground.

    Thanks in advance!

  • mine was an intel built in but now i've upgraded to gtx 550 and everything's fine :D

  • Alright, when I try to add a tiled background, there are always blank spaces in between the tiles even though I know they don't exist in the actual sprite! Wats going on?! <img src="smileys/smiley5.gif" border="0" align="middle" />

    Thanks in Advance...