austin's Forum Posts

  • I've created a developer survey to help us choose where to focus for the next few months. If you have some spare time, please fill it out here

    AndyWatson - when you get to that point, do let me know what the errors are so I can try to get it working with Cordova.

    tipztv I don't have a Windows Phone to test on, but I'll see what I can do. Are you just running the game from a browser on the phone, or is it a packaged app (exported with C2 Windows Phone 8 mode)?

  • Does Cordova spit out any sort of logs? The equivalent of, say, the Webkit Web Inspector.

  • There's a new feature in the C2 plugin that may be relevant for some of you: Level-based stat tracking. You can track dropouts, attempts, and duration for each level in your game. See: http://clay.io/blog/introducing-level-based-statistics/

    Also:

    AndyWatson - what exactly was going wrong? The login window wasn't showing at all?

  • GamesDev right now we don't help much with multiplayer games

  • InvaderX space Ape The newest version of the plugin should work with node-webkit

    http://clay.io/docs/scirra

  • You can create as many as you need.

    Yes, you can get the rank position of the player with a setup like: <img src="http://new.tinygrab.com/a160021eef84e5e6806086289f69c4bb31abf7ba09.png" border="0" />

    There is not currently a way to notify the user when his/her high score is surpassed.

  • The modal window? If you're just wanting to use what we have and tweak it a bit, in the developer settings for your game (on Clay.io) we allow custom CSS that can override ours to tweak the existing styles.

    If you're planning on building your own modal window, separate from Clay.io, there are several open-source options out there, but you can also use something like Chrome's Web Inspector to see how the CSS for ours is setup :)

  • good to hear it's resolved.

    InvaderX, could you elaborate?

  • For the students on the forum - pass this along if you know any who might be interested:

    We're running an HTML5 game development competition called "Got Game?" just for students - it runs from March 5th through April 5th.

    Sponsors are: Mozilla, GitHub, Scirra, and ImpactJS. Judges include the co-founder of Bethesda, and creator of Deus Ex.

    More info here: http://clay.io/competition

  • Yep, you can use the same leaderboard ID for all 3, and just using different settings when you call the action.

  • Whoops, that was some leftover text from when I updated the Construct 2 documentation to be more like our GameMaker plugin documentation - you don't need that step, thanks for pointing it out!

  • Offline support is a work in progress :) I'll crank out some more work on it tonight, but can't say for sure when it will be 100% ready to go.

    I haven't played around with Ejecta yet, but from my understanding it doesn't currently support a webview for overlaying the UI elements (like DirectCanvas and CocoonJS do), so it would have to rely completely on the DOMless version of the API (http://clay.io/api/api-domless.js)

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  • Clay.io show login is called regardless when the page is loaded (if you're not already logged in), so no need to call it on the ready condition.

    If the user is logged off, it's stored based on their IP address, and if they sign up later it will be associated with their account.

    Offline mode is a work in progress.

  • Good to see you guys helping each other out - that really helps me out with my workload :)

    I've updated the plugin to introduce a new loading splash. You can turn it on by enabling the Clay.io plugin property: "Use Clay.io Loader". I think it looks a bit better than the standard loader, but it also benefits Clay.io some since it links to the marketplace (we're trying to grow the consumer side to have much more traffic).

    <img src="http://new.tinygrab.com/a160021eef41ccf64d682b81c2a1363f6b1ccf78e3.png" border="0" />

    The orange HTML5 logo will be your game's logo if you have that set in the C2 properties.

    Let me know what you think!

  • Very impressive! I'd love to see these fleshed out into a full Construct 2 game, and I'm sure Tom and Ashley would as well.