austin's Forum Posts

  • TELLES0808 for the full screen thing, see my response on the Clay.io forum

    Salvo776 try now (login size *should* be back to normal on CocoonJS). A CocoonJS app update seems to have fixed a problem that used to exist where everything would be shrunk to small, so we had to sort of manually scale it up.

    kenhes I'm guessing you have "Use Clay.io Styles" disabled - is that on purpose? If you enable it, it should display as intended.

  • kenhes - what was in parenthesis is no longer a required step. I've updated the post to clarify that

  • Could you try once more here: http://clay.io/plugins/scirra-ads.zip?

    If that doesn't work, can you send me your capx, or a sample capx where you are able to replicate so I can figure it out? austinwik@clay.io

  • You're right - looks like it wasn't properly uploaded. Try now

  • It worked when I tried the HTML5 export. Either way, I saw one bit of code that may have been the culprit. The plugin has been updated - download here.

  • Yep, this has been fixed :)

  • theames - try now (redownload plugin and copy over the files again)

    Pantaloons - the problem with that is we really don't want the developer to have complete control on whether or not the user is logged into Clay.io. Some rogue developer could just have the Clay.io logout method at the start of their game for everyone, so for anyone who played they would be auto-logged out. I suppose I could make a method the developer can call that would open a modal window confirming that the user wants to log out of Clay.io. Would that work for you?

  • clay.io/logout - but you can also delete your account on the settings page.

  • lemo - try with the latest version of the plugin. That *should* be fixed.

    Pantaloons - that's something you should implement on your own. We allow players to login as a guest, but if you want it so their scores don't post at all, you should create an option in your game. Then I would use the C2 local storage object to store their decision (post or don't post). To 'log them out' that would just be updating their decision to be "don't post"

  • Does the ad show when you are previewing the game in C2?

  • Updated the plugin with scaling, let me know what you think :)

  • FYI for anyone else, this is fixed. Was due to the max filesize limit being 50mb

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  • Joannesalfa It is pretty similar to Mochi Ads. Overall there are a lot of parallels between what Mochi does for Flash, and what we do for HTML5

  • This plugin lets you easily add various advertisements in your Construct 2 game to generate revenue.

    You can download it and view the short documentation here: http://clay.io/docs/construct2ads

    In addition to advertisements, you can add the Clay.io cross promotion bar.

    <img src="http://new.tinygrab.com/a160021eef33596b3d239b184a69ab15305aef0b13.png" border="0">

  • With C2 R124, you should be able to store the game save data on Clay.io as well. Just pass the JSON string it generates to the Clay.io data storage action, and it will store it 'in the cloud'.

    Let me know if any of you run into issues with this!