austin's Forum Posts

  • Just so it's clear what Clay.io offers regarding advertisements: Right now we serve up a few different ad networks, trying to maximize the revenue depending on the device used (Leadbolt for example is one of the ad networks, and typically has much better results than, say, inmobi), as well as the country a player is located in (some ad networks do better in certain countries). Of course, we take a 10-30% cut (depending on where the game is being played) so there are definitely pros and cons :)

    Eventually the plan is to roll out our own ad network so more money makes it to both the developer and Clay.io, but we need *much* more traffic before that becomes a possibility.

    As Eisenhans mentioned, Leadbolt is mobile-web only, but from our experience, it's probably the best ad network for mobile HTML5 games right now.

    If you can manage to not break AdSense's terms (something most games have problems with), they're likely going to give you the highest CPM.

  • Continuing dialog via your email :)

  • Raiper341 - try waiting for the "Clay.io Ready" condition to be met before calling that.

    newt - not currently, but hopefully soon :) (next 2-3 months)

  • If you do preview in Chrome, and hit ctrl+shift+i does the console log any errors?

  • Are you guys making sure the Clay.io ready event has fired before calling the events? As an example, if you want to have some sort of Clay.io action right when the game loads - and the Clay.io API may not have fully loaded in - you have to use the Clay.io ready condition like so: grab.by/pOTM

    newt that's perfectly fine.

  • Wasn't able to replicate, but just in case, I repackaged and reuploaded the plugin files here: clay.io/docs/construct2

    If the same issues persist, my question remains for Raiper341 and neverquit on whether or not a recent plugin update started causing the issues. Thanks :)

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  • Hey iikii, any chance you can send me your capx, or an example capx with the method you're trying? austinlol@clay.io

    This capx should have examples some of those events you're looking for: clay.io/plugins/scirra/payments-example.capx

  • Was this all working before the most recent version of the plugin?

  • Do you have adblock enabled?

  • Odd. When is the high score table being shown? Is there a place I can try this out?

  • Preroll ads in the API are coming soon :) The implementation is actually done for the raw API, just not yet for the Construct 2 plugin

  • Wow, it has been way too long since I last looked here. If it's ever urgent, just email me - austinjkx@clay.io

    Mayfly gigadroid Is that issue fixed in the latest version? clay.io/docs/construct2

    Technically logged in as "Anonymous" is still considered logged in on our end. Use Clayio.clearance == 'clay' instead :)

    Smit08 See the bottom of clay.io/docs/debug for how to purchase in debug mode with fake credentials. Try clay.io/plugins/scirra/payments-example.capx for payments in action (there's some other junk in the capx too - just ignore)

  • - the "Successful Payment" condition will be triggered and some expressions will be set with info about the payment. See clay.io/docs/construct2 (Payment section)

  • Very cool game!

  • For everyone else reading this, the issue cow_trix has most recently was just due to not copying over the new webview files.