Aurora Australis's Forum Posts

  • Quote: "I made the mistake of purchasing this, but it doesnt have portrait mode, and the dev is unwilling or unable to make a set in portrait."

    As a reader, why would this bother me unless I want something in portrait mode? Your product isn't for portrait customers after all.

    Quote: "Does not come in pngs and when imported to gimp it looks NOTHING like the pics provided."

    Don't know what psd is, however it's no different to something being in Tiff, or JPG, or any other format, and converting from that. It's not a review I'd worry about, unless there's another reason to.

    I don't think so, but I'm not 100% sure. It's not the technical, it's the keeping the overview which was (for me) a big problem.

    I tried some sort of a tycoon game, which I gave up, because I lost the overview. I used groups, functions and sheets, but when you have to print pages, write additional notes for each variable and check if you linked them together, then you spent more time checking and comparing instead of programing. When you have a lot of background calculation and a database then this becomes a nightmare.

    ...

    For simple tasks shoot, hit the target, add points the event sheets are enough, but when you have functions like upgrade player weapons, shields, change the AI Enemy strange according to the player strength,... good luck (it's possible, but not easy)

    Absolutely can see this. It's probably a big reason I haven't been touching C2.

  • USA would have the highest of any individual country, at around 15%. Of course, Europe in total would be close to 3 times this.

  • Another thing I experienced, that is not related directly, but is still graphic and performances related, is that a fullscreen game will be far more unstable fps wise than without being fullscreen, buuuuuuut I tested that on a computer with a 4 years old graphic driver, so I would think this is not useful in any way retrospectively. (Just to say, that without webGL, scaling the game seems to be more intensive, it was hardware accelerated as far as my browser said)

    I've found this with games & other graphically intense items in general. I generally avoid fullscreen for this reason.

  • Actaully, skelooth has a point. Back when computers had VGA graphics, car racing games had a fps of 16 or 20, and there was zero problem playing them. Of course, none of those games would work on modern computers, and look like trash if they did, but it does show that there's more to it than just fps.

  • > In the end it doesn't matter what language you use, the most important is the result. Learn and use the language you feel most comfortable with. Today you can make mobile games with many programming languages, like Java, C# or there are also frameworks with scripting language support, like Lua.

    > I know Java, C/C++, C#, JavaScript, Haxe, but like using C2 now because it's a great time saver.

    > HTML and CSS are not really programming languages, one is a markup language, the other stylesheet description

    >

    Then a web developer is not considered a programmer right??

    Almost zero percent of web designers use HTML these days, they use programs (programs you could actually buy retail). So no, they're not even primitive programmers.

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  • >

    > That guy "unofficially" hacked the ratings system to get the initial high ratings, so I'm not sure he's the best example to use.

    > Yes there are individuals who do well. But they're the rare exceptions. IF you're talking career advice, gaming is low ROT. If not career advice, then the question is, what are you actively going to do to make yourself different and better than the 10 million others seeking the same thing? Because hope doesn't cut it.

    >

    Yeah i didn't know he manipulated the score. Can you explain more or show some sources please?

    Just found https://news.ycombinator.com/item?id=7220603 but it is just some discussion and the replies don't think he did it...

    Sorry, he wasn't important enough to bother keeping links to that info.

  • >

    > > The IGN & Indeed claimed rates are for professional (typically uni educated) programmers, who are actually employed in the industry. There's also a high failure rate which these figures don't take into account.

    > >

    > But how some people became successful? I once heard an indie Dev gained 14000$ from his android game! So there is no hope from game Dev? When I see successful people in the gaming industry it encourage and motivate me to work harder and give me the will to say: one day, you will do it!

    >

    Look at flappy birds, $50,000/day in ads.

    That guy "unofficially" hacked the ratings system to get the initial high ratings, so I'm not sure he's the best example to use.

    Yes there are individuals who do well. But they're the rare exceptions. IF you're talking career advice, gaming is low ROT. If not career advice, then the question is, what are you actively going to do to make yourself different and better than the 10 million others seeking the same thing? Because hope doesn't cut it.

  • I understand, but there are other ways to fight with spammers and annoying messages. PM is a basic thing for communication on forums. I spent a couple of hours gaining that rep points but still havn`t got enough. A man wanted to cooperate with me, but I couldn`t send him a reply, that`s upsetting.

    If you're getting into working with others, then wouldn't you be using more than the free version's features? If I understand it correctly, buying the personal version removes the <500 rep restriction.

  • The IGN & Indeed claimed rates are for professional (typically uni educated) programmers, who are actually employed in the industry. There's also a high failure rate which these figures don't take into account.

  • Do you mean like games found in http://textadventures.co.uk/ or http://twinery.org/ or http://questml.com/ or something different?

  • Sorry, it keeps on having one left over, even after changing colours (on easy).

  • One thing GD does have, is the option of either HTML or traditional standalone. There are instances where having both can be useful.

  • For those new users who honestly wish to build reputation points.

    Verified your email address 25

    Visit the Scirra website for 10 consecutive days 25 (works multiple times)

    Read 20 manual entries 25

    Upvote your first comment 25 (note: in tutorials)

    Read the fabulous manual! 25

    = 125

    Leave your first comment 25

    Introduced yourself on the forum 25

    10 unique views on your profile 25

    Visit the Scirra website for 30 consecutive days 100 (works multiple times - ps this just takes a 2 second logon each day)

    =300

    You should be able to get 300+ rep just by having a look at looking at the forum to learn the very basics of C2, with just 1 comment in the introductory thread. Each multiple 10 & 30 days visiting earns extra reps (25 & 100), which brings you close to 500 rep without getting into forum posting.

    Note for spammers: Don't bother. Nobody wishes to buy watches which don't work, or kitchens made of chipboard, plus links from this forum don't get a Google-Yahoo link rating.

  • Just why would/should a company which spent millions developing its own engine for its own works give it away?