Attan's Forum Posts

  • Ok it still don't work, but have a look at this .cap, try to understand my thinking, and tell me if it's stupid.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yep. Now i want someone to program a forseer!

    btw. i'm working on a workaround for the perfect one. I know how to do it but i can't really get it right. I think i'll get it soon though. i'll upload it if i do.

  • you can still trick it though, by going back a little after every bullet is shot.

  • But isn't the problem that it still doesn't ask you to save if you close the program?

  • The requestis: If you have an event that says: set badguy.value('damage") to 5 (badguy.value('damage')+5), and the player doesn't have a value named "cool", a new value should be given to the gunner and set to 0.

    In this case if you have a family named badguy, and want this event to affect all of them you just have to give the sprite the family and it will work. Like it is now you have to add a new value each time you create a new enemy. Also, if you have events affecting the values of a family and then you give a new object this family which doesn't have that value, all conditions and actions affecting that value is removed. This is VERY annoying (know that out of experience).

    Another example: If you have a family called "friendly" and an event saying that when you overlap friendly, the friendly's value "say" is displayed in a text object. With this event you have to give all friendly units a value "say" even if they don't say anything. With the system i request you could have an event that does something like (i don't have the energy to write like real code) If the friendly's value say is not empty; display the text. (you could right now use the "value exists" condition, but it would be easier this way).

  • [quote:287hfj9t]Not sure if this is exactly what you're after, but you could try the Particles object. There are some examples here.

    MMF2 has a special designed "flame object" ( http://www.create-games.com/download.asp?id=6857 ) to make realistic fire. Its very handy since fire is an often needed effect and its very hard to make in other ways. Its very diferent from the particle object. Sadly it brought the framerate down so bad that it was very hard to use in games.

  • Actually, i made a spelling mistake when i was typing "game" (i spelled it like "app"). The menue worked in the first version, it is when i klick play it crashes. it gives some kind of noise too, like if the music starts to play but don't get futurer then "PLUH...". This version works exactly the same.

  • Tried and it did not work. Hope this can be fixed! Finally a game without ps2 and i STILL can't play it!

  • "An unexpected error occurred and the application was terminated. We apologise for the inconvenience. Please report this bug to the application vendor."

    This popps up as soon as I try to run the app, and I hearby report it.

    Btw; that screenshot is bitchin.

  • Hm.. but shouldn't i get an error message in that case? Well.. after i've afforded a camera and a trip to barcelona i'll buy a new graphics card the first thing i do!

  • Holy crap.. erm.. i mean .cap! amazing!

  • Not working. The sprite is just plain white.

    Device name: RADEON 9250

    Pixel shader: 1.4

    Estimated VRAM: 346 MB

    Motion blur: No

  • The ps 1.4 effects lens and magnify are not working for me, even though i got ps 1.4. Could someone make a quick example with a working magnify effect and upload the .cap so i can see if it's just me doing something wrong?

    thanks

  • Well, I'm really starting to see the light at the end of the tunnel for construct. The corruption is the worst thing now, but that has a temporary solution, and ther's still some random crashes (construct crashes almost every time i close it but that doesn't really bother me) but it has now come to the point where you can really make games, and when 1.0 comes out it will rule the world.

  • Hmmm. Maybe you have a point. 19 centimeters does sound more impressive...

    heh, i would be more impressed if someone said 19 inches.. that's a really big foot!

    even if it's a retarded unit of length (36 inches in a yard!!! poor kids in scool having to calculate with that system!)