Attan's Forum Posts

  • Wow Quazi... You've been spending quite a lot of time with construct huh? Some really awsome stuff in there.

  • Yes oh yes. Everything that takes away repetition is incredibly wonderful.

  • yeah... ironic.

    Well, since there's a bunch of people creating plugins at amazing speed right now, maybe someone could give this thing a try.

  • Bump

    Did rich ever do something with this object? I would really need a way to rewind everything in the game (all objects, values etc.) a coupple of seconds, but i guess it takes some work.

  • There's a better object list in the project bar, and in that one you can have folders.

    You can use different animation frames to check for collisions without showing them by switching frame, check for collision, and switch back before the tick is over. It was a trick used in mmf (when overlaps at an offset wasn't available) and there's an article about it somewhere on TDC. I don't know if it's needed in construct or if it's allready been mentioned.. but back then it was really impressive to do a custom movement without a detector on each side of the guy.

  • I don't think it's really nescessary since you don't have to do it that often. However, i think doubble clicking a group should open the "modify event group"-window instead of opening/closing the group.

  • For perfect collision checks, check for collisions every time the object is moved. If you check more often then that (which is what you're trying to do) you'll check in the exact same position multiple times, and it won't make any difference.

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  • Are you sure you want to save this image, it's not very beautiful...

    ....[Yes, i want an ugly game]...........[No, I can do better]......

  • yeah the spray thing looks incredible, a tutorial or .cap would be kickass.

  • Haha, popups ar great, they should be used more.

    "You just made two objects, one big square and one smaller with plattform movement. Before you run the .cap, are you sure the big one shouldn't be solid?"

  • I'm really glad you're going to polish this one. It's an important plugin for construct.

  • Most would probably still hit cancel.quote]

    yeah, or we would get a lot more apps named asdfaefwosc, shittyexperimentnt etc..

    maybe a popup saying "you've spent more then 50 hours of work on this .cap now, would you like to give it a proper name?"

  • Maybe a popup could popup when you create a new game asking you to name it, and only if you click cancel or whatever it's named Application 1

  • Wow, great! Newt, could you post your thing?

  • It's impossible to know what you're doing wrong if you don't post a .cap. My first guess would be that the image of your sprite is off. if the angel is 0 the sprite is facing to the right, so if you've painted it facing for example straight up it would be 90 degrees off.

    If you want help, allways try to privide a .cap. like 2 of 3 posts here in the help section follows a strict pattern:

    1: Help! ~random problem~

    2: Post a .cap to get help.

    3: Ok. ~.cap~

    4:~solution~

    5: Thanks!