I suppose you're talking about the movement like in Asteroids, right?
i'm having a lot of trouble getting it to look in a different direction to the way it's going.
A simple solution is to use two sprites: one with the movement being invisible, and the other showing the spaceship. You can always set the spaceship graphic to the position of the invisible marker, and then rotate the graphic to any angle you want.
[quote:1gc3edjy]But what i'm finding HARDEST to achieve is realistic bounces from collisions
If you're using the ball movement, the 'Bounce off object' action can take care of all that for you.