Ashley's Forum Posts

  • We get this request from time to time. The Windows version isn't even at 1.0 yet - it should definitely be completed and mature before we go porting it anywhere. Also, porting an application as large as Construct is a complex and very time-consuming task. Construct is developed primarily by three volunteers in our spare time (most of us are doing full time university courses as well), so we just don't have enough coders.

    If you want a mac or linux version you have one viable option:

    • Find a mac or linux programmer to do the port. Construct is open source, so anybody can do this.
  • You should be able to, but global objects dont seem quite with it at the moment. I'll try have that sorted soon.

  • Not yet, on the todo list.

  • How much video memory do you have? I guess running that app in the VM will tell you what the VM thinks - you need at least 64MB of VRAM to be able to run Construct effectively.

  • That's right, you can refer to layers by name as well. Anywhere you put a layer number, you can also put a layer name. And so long as you keep the same name, the layer ordering doesn't matter.

  • That's awesome! It's a slinky!

  • They're deleted now. I'm not sure how these bots get through the captcha and email verification. They're either clever bots, or real people being paid for it!

  • You don't need the physics behavior for this. If you make the ghosts have a Ball movement instead of Bullet, you can set them to bounce off solids, and insert your wall and mark it as solid.

    Alternatively just have an event like

    + Ghost collides with wall

    -> Set ghost angle to Ghost.Angle + 180

    That'll turn it round the other way if it touches the wall.

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  • Following an object is easy enough - give your objects a bullet or ball movement, and always make them rotate towards the object to follow (always - rotate angle towards object). If its an object of the same object type, it might be a little trickier.

  • I doubt it is a problem with anyone's mouse. The mouse is a pretty reliable piece of technology in a PC, and I don't think Construct's quite at that point yet

    I have experienced IDE lockups once or twice on startup. It seems to be related to trying to use the menu when its checking for updates, but I'm not sure and haven't ever had it stop responding to clicks after some use.

  • Can you get it reproducable and send a .cap file that can make it happen reliably? These things are usually easy to fix - so long as I can get it to happen for me...

  • In Application Properties, you can change the default controls.

  • I guess that you accidentally put the tiled background on a layer above the layer the bullets were created on. This would mean the tiled background is covering up the bullets!

    Remember when you insert an object, it is inserted to the currently selected layer on the layer bar. You can accidentally put things on the wrong layer if you're not aware of that.

  • Maybe you could upload the .cap file somewhere so we can take a look? If the objects really are being created and the Z order is the problem, you could try creating the bullets on a layer on top. Use the Layer Bar to add a new layer, and you can spawn the bullets on this layer. If they still don't show up when the layer is on top, it must be something else (they're not created, they're positioned wrong, they're set to invisible, the opacity is 0, etc). However, the tutorial should set everything up correctly for you

  • Hmm, maybe you shouldn't use the timeline object for this. How about 'Every X milliseconds' in the system object? Or, 'Compare time' in the system object if you want to trigger an action at a certain time. Alternatively, the Function Object has an action - 'Call function after delay' - which allows you to, for example, re-enable firing after a few seconds.