So I know he's travelling around 10 .... 10 what? oranges?
If you're using a built-in or timedelta-based movement, it's 10 pixels per second. I'm not sure the units of the physics engine.
[quote:309y660d]Also I want to be able to use time delta with this physics movement
Not necessary - the physics movement is already timedelta based.
[quote:309y660d]I want to be able to set a maximum velocity on this sucker, so far i'm finding it hard to do
In the event where you increase the speed, add a condition that checks if the speed is less than the maximum speed. Typically you'll have something like this:
+ Up arrow is pressed
-> Add 1 to speed
If you make it like this
+ Up arrow is pressed
+ Speed < 100
-> Add 1 to speed
then you can never exceed a speed of 100.