Ashley's Forum Posts

  • Ouya was apparently discontinued in 2015, I'm surprised it's still in any kind of use!

    So long as it uses the standard gamepad spec it should work with the existing gamepad plugin, but I guess being 7 years out of date means it's way behind on supporting that. I'm sure you'll run in to loads of similar problems if it's that far out of date.

    It's very much our intention not to expose the built-in plugin/behavior code in C3. In C2 it was not meant to be used, but people found it in the install directory and so started making tweaks, which we never wanted to happen because it causes appalling compatibility nightmares, and that's exactly what happened. It will cause more problems than it solves. If you want to do something custom, write a new plugin or use JavaScript coding.

  • Construct is designed to load layout-by-layout, and in desktop mode it won't even touch the other resources as it knows they're available locally - so I'd have thought it wouldn't matter if there is 7 GB of content, as it will still only load what it needs to display the first layout. Are you using NW.js with packaged assets by any chance? Maybe it's extracting the assets file, and if you turn that off it won't need to do it on startup.

    Anyway, you can have a loading logo (and why not leave the progress bar showing? it's useful feedback for the user)

  • Desktop apps usually load more or less instantly as all the resources are available locally and so don't need downloading. The splash shown on Android/iOS is a system-level feature applied to all apps, and that concept doesn't exist on desktop systems like Windows. I guess you could just show your own banner on the first layout?

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    Please note that we will be performing some planned maintenance on the build service on Monday 26th September. Work is scheduled between 10:00 and 16:00 GMT, during which time the build service, which handles Android and iOS exports, may be unavailable or only intermittently available. (The 'Cordova project' export option will be unaffected as it does not rely on the build service.) Please note that you can also build mobile apps locally without the build service using the Cordova CLI.

    This thread will be updated with any news about the update and availability of the build service, including if it concludes early, or if any unexpected issues cause a longer outage. Occasional upgrade work is important to make sure the build service is reliable, secure and performing as well as possible. Thanks for your patience.

    Update 10:38am GMT: work is now beginning so the build service will be temporarily unavailable.

    Update 11:42 GMT: work has now concluded earlier than scheduled. The build service should be working normally again. Thanks for your patience.

  • Why is text treated differently than sprites? I've done some things before and text has always lacked an "upon created" option like sprites.

    I just explained - text is treated the same as sprites, in terms of picking in the event sheet. Text does have an 'On created' trigger too, as Sprites do.

    It's difficult to comment any further without trying a real project file - that's always the best way to show what you're doing and get the right help.

  • how would i know the UID of the instantiated object?

    Read its UID expression after creating it.

  • Both Text inputs and Text objects support having unique per-instance text. They're not special in any way, it works the same as doing something like setting a per-instance animation for Sprites: use conditions to pick specific instances, and then the actions will only affect the picked instances.

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    We cannot deal with payment issues on the forum, as it usually involves sensitive payment details that cannot be shared publicly. Instead please contact supportpuy@construct.net and please allow several business days for someone to get back to you from there.

  • It's more complicated than it sounds: you need things like hit detection, cursor changes, and style variations, to match how it works in a browser. You can do links with HTML element though, and use the full browser styling capabilities.

  • Construct 3 does provide a Google account login option - if you're logged in with a username, try logging out, then log in again, and click the "Google" button.

  • Construct 3 does work offline, but you need to be online to load it for the first time.

  • Is there a reason you're still using an old version of iOS (14.6)?

    It's usually impossible to help without more detailed information - if you think it's a problem with Construct you'll need to file an issue following all the guidelines.

  • Please report any issues following all the guidelines here: https://github.com/Scirra/Construct-3-bugs

    That is where we sort out bugs, and things only mentioned on the forum/comments/social media etc. are likely to be lost and forgotten.

    FWIW the file link in your post says it's deleted.

  • Construct is regularly updated and already has far more features than some other tools on the market. I'm not sure what the problem is!

    When we announced Construct Animate, some people were worried that all our time would be spent doing updates only for Construct Animate and Construct 3 would be neglected. This shows that actually the vast majority of changes improve both, and C3 is certainly not being neglected. Weekly updates with lots of changes shows a lot of progress.

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  • This thread was originally posted nearly a year ago, and iOS 16 is now nearly out. As far as I know there were lots of updates to iOS which dealt with lots of things like WebGL bugs and that probably already solved any issues.

    As I said before, if you continue to have problems with iOS 16, it's most likely a bug in iOS and so would need to be reported to Apple.