Why is text treated differently than sprites? I've done some things before and text has always lacked an "upon created" option like sprites.
So it's not treated exactly like other objects.
I also can't include text with family objects which again makes it tricky to work with.
I tried this but this didn't work.. this still effected all text fields on the screen:
this is the closest i could get too something like what you mean that upon creation it's just read the UID and hopefully distinguish it.. but it's not taking.