Artpunk's Forum Posts

  • I made an introductory cut scene. This plays before the player begins level 1. Kinda sets the scene for why your a chicken running around with a sword

  • I was reading this thread, plus the linked bug submission because I was having similar problems to what people were reporting here.

    -My game had glitchy sound on iOS (iPhone5, iOS 9.3.2). On first load the menu music wouldnt start, despite having a touch event prior (to go from a title screen to the menus).

    -If I force-closed my game and restarted, the problem above would always occur. But if I just quit out of the app, then come back to it (without force-closing) the music would play as it should at the correct times in menus and cutscenes etc.

    -Also my sound effects sounded very 'clipped' or low quality, compared to Android devices.

    I was using C2 stable r227. I upgraded to C2 Beta r230 and re-exported for XDK.

    This seemed to fix the problem of the music not playing in the menus on first start.

    So some fix in C2 from r227 and r230 seemed to help my music play on starting the app.

    My sound effects still sound very clipped tho.

    Just posting in case this is helpful to anyone.

  • Hello,

    I am exporting an IOS app using INTEL XDK,

    It is working perfectly on my iPhone 6S,

    However I have no sound.

    All of the files are inside the sound folder in C2, and they are in m4a format.

    I have been reading this report and some others but I have seen nothing that might help me,

    Can someone please help?

    Thanks a lot!

    Which version of C2 are you using? I was having some sound issues on iOS which were improved by upgrading from C2 Stable r227 to C2 Beta r230. If you are using the latest stable build maybe try upgrading to the beta, then re-export for XDK and see if you get any improvement with your sound.

  • Artpunk thanks for the info. It seems like it's a Windows Phone bug. As blackhornet also reported touch becomes unresponsive at around 50% ,but if you lock the screen - unlock and it's back to normal. Very weird. I've sent a bug report to MS, so hope they will fix it. It's the same behaviour on other C2 made games in the windows store as well.

    Very weird. I use touch in my game, and I haven't noticed any problems on low end Android phones (ie, Samsung Galaxy SII). But I haven't tested on Win Phone, I need to do that asap.

    When you say other C2 games have the same problem on Win Phones, how do you know that? From your own testing? Or others have reported it elsewhere?

  • I accessed the touchtest link you provided on two devices. An iPhone 5 and a Samsung Galaxy SII.

    on the iPhone 5 the CPU usage seemed to max out at about 75% (wouldn't go higher). But even at that CPU usage the touch didn't lag or slow down at all. Touch was still responsive. The blue dot moved around on the screen with no lag.

    The Samsung crapped itself though. At CPU usage of 85% the touch controls became so laggy as to be unusable.

    Not sure if that info is useful to you.

  • A small sample of game play.

    Look! You found a secret! Oooh a Shield... awww you lost it again...

  • Thanks! Yes i think it adds life to the sprites by having little bounces, squash and stretch and sparse use of particle effects here and there (for landing and wall sliding etc).

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  • Hey this game is cool. Panda Master is a nice touch, those little details to the environment add a lot of interest I think, even if its just decoration.

    The original Pixel Bear Adventure is nice too. I see you have it on Android, you're not making any attempts to monetize tho?

    Are you making the artwork too (tilesets, sprites)?

  • Thanks man. I hope it will be satisfying. A simple game, but still challenging to get through all the levels. I tried to make the player controls quite fast and smooth, so you can belt around the levels at speed. You can wall jump and double jump and dash. And yeah the first levels are in a foresty setting, a bit similar to terraria.

  • Thanks! I'm planning for 60-80 levels at this point. The levels will be on the short and fast side, and gradually increase in difficulty. I'd *love* to have bosses, but I think it's probably beyond me for this project. I'm trying to keep it as simple as possible so I can actually finish it! And I'm finding it a steep enough learning curve even keeping it this simple.

    So yeah, in a future project I'll attempt some bosses.

  • I made a settings screen with sprite sliders to control the music and sound effects. Im pretty happy with how it works... at least it doesn't seem to have broken yet

    Sound effects and music can be controlled independently. The buttons at the left toggle between muted and full volume, or you can use the slides to set the volume.

    Now I need to find or make some nice music loops.. music is tricky

  • Yes. I just used a little program called GifCam to make an animated gif. Then uploaded to imgur.com. Then you can copy/paste a link from imgur to the forum. Theres probably better programs to use than GifCam though tbh.

  • EDIT: 05 Apr 2017

    Cluckles' Adventure will be releasing on Steam on 10th April 2017 (PDT).

    ---------------------------

    EDIT: 02 Jan 2017

    Cluckles' Adventure is now on Steam Greenlight. Help me out and vote if you'd like to see the game on PC.

    Note: Cluckles was successfully Greenlit with 725 yes votes (60% of the total vote) after about 12 days. Thanks to everyone who voted!

    ---------------------------

    EDIT: 31 Dec 2016

    Cluckles' Adventure is now available for download on Android and iOS.

    GooglePlay

    AppStore

    Website (itch.io): www.littleadventuresgames.com

    YouTube: Cluckles' Adventure Gameplay Trailer

    Please post any feedback / comments / bugs in this thread.

    I'm specifically interested to hear about:

    -What device and OS you are using.

    -How is performance on your device?

    -What do you think of gameplay in general? Is the game engaging, boring, too hard, too easy?

    Please let me know your thoughts and impressions.

  • Drawing tablet for me. I dont mind using the mouse for quick edits but if I have to do anything more than a 5 minute touch-up, I'd much rather use the wacom.

  • If you can post a capx I'd have a look to see if I can see what's going on.