Artpunk's Forum Posts

  • That was in regards to the HTML5 promotion last year. We paid devs for simply submitting an app. I recognized 3 people in this thread, and know that they collectively made that sum. It has nothing to do with the current promo, or ad earnings. Sorry for the confusion.

    Hi Matt, im sorry but I still dont understand. What I get from reading this thread is that you had a HMTL5 promo last year where you paid devs $200 per game to use your service. But I dont understand how those guys made $50K between them? Do you mean that between them they had 250 games which they enhanced with your service... so FGL paid them $200 for each of 250 games?

  • Oh man.. so many bugs Ok I'll try to make an update to fix all these problems asap. Thanks for all the the help guys. I'll respond properly tmoro (1am here).

  • Really really great game! Great feeling and running smooth. Samsung galaxy 6S. (newest android version.)

    Some comments:

    I fell down on level 4, dying on the spikes. The fourth time I didn't re-occur. It just stopped. I can click the pause-button to go back to main. otherwise the game is stuck.

    Hey man, thanks very much for the helpful feedback!

    Ok the player failing to respawn. That's when an add is supposed to play. Basically every 8th time the player dies an Add plays. I wonder why its not working on your device... As you say it *could* be to do with your location. I guess that's something I need to check in the Chartboost account? In my testing, ads only fail when the device is offline. Ads should play over either a wifi or cellular connection.

    When you kill a snail or whatever they die with a bloodsplash, when the chicken die he dies in a fire explode?

    Ive been looking at that so long it looks normal to me. When player dies theres actually both, a blood splash and a explosion What do you think would look better, just the blood? No explosion?

    On the main screen it is a game controller and "OFFLINE"... what is that? (I tested both with wi-fi and normal mobile connection, still says OFFLINE for me)

    Thats the GooglePlay login.. when the game starts it automatically tries to login to GooglePlay. Once it logs in, the graphic should say 'Online' and you can press that to see which achievements you unlocked on GooglePlay. If it says 'offline' it was unable to login...

    It sounds like you are playing the game offline (wifi off, cellular off), yet you said you tested online... Maybe you need to be logged into your GooglePlay account on your device? I haven't tested this... I don't even know if it's possible to log out? Ill check. You could try logging into your GooglePlay account if you're not already then relaunch the game.. let me know.

    Also the swedish translation in Google Play store for your game was quite funny

    I hesitate to ask... ?

  • ...I'm actually on Android 6.0.1 for some reason. Maybe it's time for an update

    Ah ok thanks for telling me. That's a good reason why I shouldn't restrict to Android 7.0, I bet there are a lot of people with decent, powerful phones who are still on Android 6.0.

    I played the first 4 levels and like the game so far! Very good graphics, very good gameplay und smooth music. Overall exact my type of game with the style I like

    At home I will continue playing

    Performance: so far so good! (Galaxy S5, Android 6). I think it's a fault to limit to android 6 or higher! If you will limit it to Android 7 I can't play it anymore. An this even if it runs smoothly on my Android 6. And the very same way I think you lock out potentially players of earlier versions.

    Hey thanks for the positive feedback!!!

    Well, the thing is.. while I did my best to optimise the game as much as possible, I know from testing it slows down on weaker devices. Once it gets down to 40 - 45FPS or something it becomes a pretty crappy gaming experience, and like Anonnymitet pointed out, I think it's smarter to try to avoid poor ratings on the markets. I'd rather have a smaller pool of happy players, than a large pool of players, some happy and some annoyed, because happier players *should* keep the overall rating of the game higher.

    Bugs:

    In level 3 I will fall through the floor if I jump agains the first right wall, hold and release.

    If I leave the game and then continue I have no longer fullscreen (in fact I can't leave the game, just press home. so it continues next time)

    Ok the falling through the floor bug. Yes I can recreate that. I think I need to adjust the player wall sliding mechanic... maybe the player starts to wallslide and doesn't stop on the JumpThrough platform when you would expect it to... Ill look at that.

    You said you no longer have fullscreen after coming back to the game. Do you mean after you exit the game to Android, then come back to the game? That doesn't happen to me on any of my test devices... Im not sure how to fix that actually. Ill have to look into that too.

    I intentionally didn't include a 'quit' button. I thought it would be enough that people can access the Android 'Home' button to quit back to Android. Do you think there should be an in-game quit button Noisefever? Is it annoying that there isn't one or something?

  • I tried the game and it is very polished and touch controls feels very responsive. Runs super smooth on my Galaxy s6+ So congratulations to the release and I hope you'll get many downloads.

    Good decision to only make it available to Android 6.0+ this way you avoid bad reviews from users who have too weak phones to run the game as intended.

    Gave it a 5/5 review as well

    Hey thanks so much for the positive feedback and review! Thats the first feedback I got from outside close friends... I actually feel relief

    Yeah I know that game-play can get a bit jerky on older devices, especially in later levels that get busy with more enemies moving around. Like you say hopefully restricting access to Android 6.0+ will weed out most of the weaker devices...

    One question, You said you're on a GalaxyS6+, is that running Android 7.0?

  • ...3 people (that I recognize) in this thread alone made over $50,000 collectively from it.

    FGLmatt Hi Matt can you explain what you mean by this? Do you mean that sum of $50K was earned from ads... over what period of time? The months since the initial html5 promotion? Or during the promotion... or what? Sorry I'm not clear what you mean here.

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  • 22 Dec 2016

    Updated download link

    ----

    My first game Cluckles' Adventure is available on Google Play

    If you feel like playing I would love to hear any feedback you might have. Please post feedback in my forum thread here.

    Thanks!

  • Cluckles' Impossible Adventure is

    EDIT: Getting an update and will be back up soon. Apologies.

    If anyone feels like playing I would be very interested to hear your feedback.

    Specifically Id love to hear feedback about the following things:

    -Performance (do you get smooth game-play on your Android device?)

    -When commenting on performance please let me know what device you are using, and which version of Android your device is running.

    -Any bugs (eg enemies not patrolling properly, achievements updating properly, that kind of thing).

    -Also what are your impressions of the game in general? (is it too hard, too easy, challenging, fun, boring, stupid, what do you think?)

    Ive limited the game to devices running Android 6.0, because older devices dont run the game very smoothly. So Im trying to restrict it to newer more powerful mobile devices.. I may even change that to restrict it to devices running Android 7.0 depending on what kind of feedback I get.

    The game will be published on Kongregate soon, and hopefully also iOS.

  • Sorry for lengthy wait. Well rainbowrex has made a plugin for Kongregate. Thanks so much to rex for making it!

    It can be downloaded from his site here:

    http://c2rexplugins.weebly.com/rex_kongregate.html

    The plugin supports Kongregate Kreds and Virtual Goods. It was also going to support Incentivised Ads, but Kongregate has suspended Incentivised Ads for new games, which is a real shame <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">

    But we can still make use of kreds to generate revenue, which is very cool.

  • Here they are Construct2 Cordova Plugins

  • Well you'll need to purchase Cranberry's plugins from the Scirra store.

    -Install Chartboost plugin into Construct (just drag the Chartboost plugin onto the menu area of C2, then restart C2).

    -Open an account on the Chartboost website. Set up your game and set up an advertising campaign within the Chartboost dash.

    -Back in your C2 game project, add the plugin to the game. In the Chartboost plugin properties add the App ID codes from the Chartboost dash.

    -You'll need to make events in your game project to call your ads at the right time (for example, when player dies x times, call an add).

    -Then in XDK you'll need to add a third party plugin and enter the git url:

    https://github.com/cranberrygame/cordova-plugin-ad-chartboost.git[/code:219sbau4]
    I think thats it, hope it helps.
  • Cranberry has a plugin for Chartboost which works on both Android and iOS.

  • He updated the cordova plugin on github.

    The C2 plugin is only a "library of functions". It will call parts from the corresponding github plugin. That's

    why you need to add / install the Git-Repo at your project.

    So he only needs to update his git repository to the new SDK of Chartboost.

    Regards

    Andy

    Ah ok got it. Thanks Andreas!

  • Hello cranberrygame , can I ask are the plugins on the scirra store the latest versions?

    You said on November 7th:

    [quote:3t3uhnja]Updated chartboost SDK to recent version (Android SDK 6.6.1, iOS SDK 6.5.2).

    But the latest version of your plugins on the scirra store are dated October 16th? How can I get the latest versions of your plugins, which I paid for?

  • Hi thanks for the reply, Ill try to replicate these steps.

    Did you notice improved performance doing this Prominent ?