You just export your game with the Cordova export option. Then you can set in the XDK if you want to build your game with or without Crosswalk.
Hey glerikud do you know how to set Cocoon to build with or without Crosswalk? After reading through this thread I decided to do some tests myself, so I exported for Cordova specifying Android 5+ as the minimum supported Android OS > Compiled in Cocoon > Installed on my phone and did some tests etc.
But now, I cant seem to get Cocoon to go back to compiling with Crosswalk... If I specify Andoid 4.0 (Crosswalk) as minimum OS in my Cordova project, then Compile in Cocoon, now its only giving me the small apk (~12MB) thats not wrapped in Crosswalk. Previously my apk would be ~30MB... I think I screwed up a setting in Cocoon somewhere.
And for the record. I totally agree with — 's statement
My personal opinion after some tests is that Crosswalk is still more safe to use and has better performance that native WebView.
My testing gave the same result, Crosswalk gives better performance than native WebView. Plus, for me not having Crosswalk broke my music playback. Apparently its a known bug that music wont start playing in Chrome for Android (=native WebView?) until first touch (gah!)...