Cluckles' Adventure - platform game

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From the Asset Store
A pack of 76 platform designs for a platformer game with a mushroom/jungle theme
  • Really really great game! Great feeling and running smooth. Samsung galaxy 6S. (newest android version.)

    Some comments:

    I fell down on level 4, dying on the spikes. The fourth time I didn't re-occur. It just stopped. I can click the pause-button to go back to main. otherwise the game is stuck.

    Hey man, thanks very much for the helpful feedback!

    Ok the player failing to respawn. That's when an add is supposed to play. Basically every 8th time the player dies an Add plays. I wonder why its not working on your device... As you say it *could* be to do with your location. I guess that's something I need to check in the Chartboost account? In my testing, ads only fail when the device is offline. Ads should play over either a wifi or cellular connection.

    When you kill a snail or whatever they die with a bloodsplash, when the chicken die he dies in a fire explode?

    Ive been looking at that so long it looks normal to me. When player dies theres actually both, a blood splash and a explosion What do you think would look better, just the blood? No explosion?

    On the main screen it is a game controller and "OFFLINE"... what is that? (I tested both with wi-fi and normal mobile connection, still says OFFLINE for me)

    Thats the GooglePlay login.. when the game starts it automatically tries to login to GooglePlay. Once it logs in, the graphic should say 'Online' and you can press that to see which achievements you unlocked on GooglePlay. If it says 'offline' it was unable to login...

    It sounds like you are playing the game offline (wifi off, cellular off), yet you said you tested online... Maybe you need to be logged into your GooglePlay account on your device? I haven't tested this... I don't even know if it's possible to log out? Ill check. You could try logging into your GooglePlay account if you're not already then relaunch the game.. let me know.

    Also the swedish translation in Google Play store for your game was quite funny

    I hesitate to ask... ?

  • Yeah, I don't understand why google forces to translate game descriptions escpecially here in Sweden where everyone speaks english. The translations are super bad and instead of a good description in english you get a really unreadable google translated one in each language. I've talked to google about this but they won't change it. So I had to manually put the english description on every language setting on the store

  • Ok. I had the service 'Google Play Games' turned off (which I always have)

    Now I turned it on, and quit the game and re opened it. Now it says ONLINE. so that's solved.

    But still! Now I played at lever 5. and tried to die so many times as I should get an ad. it never showed. the game just stopped. nothing. I can press the pause button to go to meny, but no ad or re spawn.

    So maybe chartboost or your account or the plugin(?) doesn't work for sweden/europe? but it shouldn't just stop the the game...

    otherwise. really really nice work!

    hej Anonnymitet får du hans ads att fungera?

  • Great job, smooth controls and excellent level design. Now its time to learn the next part marketing. Post the game on xda developers , facebook, reddit, etc to get a fanbase going.

  • fredriksthlm Yes, tried again and died a few times and the ad showed up as expected. But after the ad the game sound never came back so the rest of it was just silent.

  • Oh man.. so many bugs Ok I'll try to make an update to fix all these problems asap. Thanks for all the the help guys. I'll respond properly tmoro (1am here).

  • An update is now available on GooglePlay to fix some of the problems mentioned above.

    UPDATES

    *Fixes to ad system:

    -Fix bug player fails to respawn if ad not shown

    -Ensure music resumes following ad

    *Player death: just explosion not blood.

    ...But after the ad the game sound never came back so the rest of it was just silent.

    Anonnymitet when you noticed this bug, did all sound go silent? Sound effects AND music or was it just music?

    If all sound died, I think thats the audio crapping out in the game entirely. I'm not sure how to fix it if thats the case, as I can't recreate that bug on my devices. If it was just the music that failed to play after the ad, then its probably my events. I adjusted the way music is handled during / after ads.. Please let me know if you notice that bug again and how frequently it occurs... is it every time an ad plays?

    Ok. I had the service 'Google Play Games' turned off (which I always have)

    Now I turned it on, and quit the game and re opened it. Now it says ONLINE. so that's solved.

    Ok good to know.

    ...and tried to die so many times as I should get an ad. it never showed. the game just stopped. nothing. I can press the pause button to go to meny, but no ad or re spawn.

    So maybe chartboost or your account or the plugin(?) doesn't work for sweden/europe? but it shouldn't just stop the the game...

    So I looked into this. Chartboost definitely should serve ads to users in Sweden. Anonnymitet is in Sweden also, and he says he can get ads. So fredriksthlm it must be something specific to your device? When you were attempting to get ads to show, was your device definitely online? Could there be any app on your device blocking ads?

    Regardless, I think the bug where the player fails to respawn should be fixed. If you update the app, please let me know if that bug persists for you.

    Bugs:

    In level 3 I will fall through the floor if I jump agains the first right wall, hold and release.

    I looked at the issue with the player falling through the Jumpthru platforms.. I can recreate this problem exactly as you describe it, when the player is next to a wall, and it can also occur even when a wall is no where near the player. It occurs infrequently, but still its a problem.

    Im not sure what I can do to fix it really. I *guess* its something to do with a collision being missed.. as it seems to happen when the player is falling with a lot of momentum. It doesn't seem to occur if the player drops only a short distance, like 1 or 2 tiles.

    I think ill need to make a separate thread to ask for help on fixing this issue. I haven't done anything to fix this in latest update.

    If I leave the game and then continue I have no longer fullscreen (in fact I can't leave the game, just press home. so it continues next time)

    Im unable to recreate this problem on my test devices. Does this happen consistently for you? Can you explain the steps exactly to recreate this bug. You mean, you exit the game to the Android desktop, then later go back into the game by pressing the Game icon and when game reopens, its not fullscreen, is that right? What happens if you force close the game completely, then reopen?

  • Great job, smooth controls and excellent level design. Now its time to learn the next part marketing. Post the game on xda developers , facebook, reddit, etc to get a fanbase going.

    Hi PixelPower thanks for the positive comments.

    Can I ask what device and Android version you are playing on? Also did you notice any bugs at all with the ads not being delivered or anything?

    My first priority is to fix bugs that users report, but beyond that ill begin to focus on some basic marketing.

    I made a subreddit here: https://www.reddit.com/r/ClucklesAdventure/ I thought users could post there if they had bug reports or feedback (non scirra users that is).

    I also set up a Twitter account but im yet to post anything with it <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes"> Im not a natural self promoter apparently.

    Im not going to bother with Facebook. But I will look into getting reviews from bloggers, streamers and any websites (Touch Arcade maybe?).

  • [quote:2sk80rdv]

    If I leave the game and then continue I have no longer fullscreen (in fact I can't leave the game, just press home. so it continues next time)

    Im unable to recreate this problem on my test devices. Does this happen consistently for you? Can you explain the steps exactly to recreate this bug. You mean, you exit the game to the Android desktop, then later go back into the game by pressing the Game icon and when game reopens, its not fullscreen, is that right? What happens if you force close the game completely, then reopen?

    /quote]

    No, it happens not every time. I can't say at the moment when this is happening. If I find out I will tell you.

    The missing "quit" button is not a big problem! It is just unusual. Most games (I played) have one.

    Another "problem" are the ads. Personally I hate ads! I would prefer a paywall or at least a pay option for getting rid of the ads. I really like your game but even with this rarely ads I won't play this for long. I think ads ruining the playing experience! Of course you want make money and your work honored, but please give a chance to pay you with my respect (money) and not with ruining my nerves (ads).

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  • Today (after new release) the game never stoppes when I die (and yes, I die a lot!!). When I tried at home, I got ads working, now at work I do not get any, maybe my emplyer has stopped traffic from chartboost or whatever.. or they can't provide ads in sweden/denmark this time of day. I do not know. It is quite strange though, but none the less, the game work as it should now.

    I think the game is quite hard, I am at level 13 or something. But I am quite bad.

    Sometimes you do not really know where you should go in the game, you just try to fall down somewhere, sometimes it's a platform below, sometimes it is spikes and you die.. There is not really any way you can now. So it is not much skills, more luck. But since the number of lives is limitless it doesn't really do anything if you die... Somehow this doesn't really feels like a perfect gameplay? I do not know how to avoid it though.

    Back in the days I remember that the hard games was more of skills and not based on "luck". And you would do anything to prevent the little guy from dying..

    But the mobile industry is a new era.. I know

    Awesome game!

  • It was all sound that was muted after the ads not just the music. But I've tried the new update and now the sound resumes after the ads, after both the static ads and the video ads

  • the three first statistics just say INCOMPLETE for me.

    Correct?

  • Another "problem" are the ads. Personally I hate ads! I would prefer a paywall or at least a pay option for getting rid of the ads. I really like your game but even with this rarely ads I won't play this for long. I think ads ruining the playing experience! Of course you want make money and your work honored, but please give a chance to pay you with my respect (money) and not with ruining my nerves (ads).

    Ok so it needs to have an IAP to remove ads. I was undecided if I should include that, but if the ads annoy you, no doubt others will have the same feeling. Ill add that feature in another update.

    Ill leave the quit button out for the moment. I felt like it's not needed, but if others make the same comment, then Ill add a quit button to the main menu. Thanks!

    Today (after new release) the game never stoppes when I die (and yes, I die a lot!!). When I tried at home, I got ads working, now at work I do not get any, maybe my emplyer has stopped traffic from chartboost or whatever.. or they can't provide ads in sweden/denmark this time of day. I do not know. It is quite strange though, but none the less, the game work as it should now.

    Hmm, that is strange about the ads. There should be no issue with ads being served to Sweden/Denmark no matter the time of day. If connectivity dropped out on your device at some point (while you travelled from home to work), and the game was left open in the background (not fully closed), that could cause ads to fail when you went back to the game. If the ads aren't showing and you definitely have connectivity, if the game is force closed then relaunched, ads *should* show...

    I think the game is quite hard, I am at level 13 or something. But I am quite bad.

    I played it through so many times, I think I lost perspective on how difficult it is... I really hope it's not too hard! On the other hand, apparently many people really enjoy very challenging games. I read that the devoted core of fans who really enjoyed Super Meat Boy really liked that super challenging aspect to the game.. so I had that in mind while I was building the game... Still, I dont want it to be so hard it just becomes frustrating... I'm aiming for the sweet spot in between: challenging but not frustrating. But if I see a lot of people expressing frustration Ill have to dial back the difficulty... reduce the number of obstacles I guess.

    Sometimes you do not really know where you should go in the game, you just try to fall down somewhere, sometimes it's a platform below, sometimes it is spikes and you die.. There is not really any way you can now. So it is not much skills, more luck. But since the number of lives is limitless it doesn't really do anything if you die... Somehow this doesn't really feels like a perfect gameplay? I do not know how to avoid it though.

    Back in the days I remember that the hard games was more of skills and not based on "luck". And you would do anything to prevent the little guy from dying...

    Well, there should be no parts where you can't either see a platform to drop onto OR be able to slide down a wall. You can use wall sliding to slide down a wall a bit to see whats below? Later in the game you are able to get shields and armor that increases your hitpoints so you can survive hitting obstacles a few times.. That's supposed to allow you to progress further through the levels..

  • It was all sound that was muted after the ads not just the music. But I've tried the new update and now the sound resumes after the ads, after both the static ads and the video ads

    Ok thats great to hear, thanks!

    the three first statistics just say INCOMPLETE for me.

    Correct?

    Yes, those first three items in the 'Statistics' screen unlock when you complete each of the three worlds (Each world is 36 levels). Maybe it should be more descriptive, instead of 'incomplete' maybe it should say 'World1 - incomplete' so players are clear on what they are trying to achieve?

    Also the items on the Statistics page correspond with the GooglePlay achievements. On the main menu, if you press the GooglePlayGames button (bottom right of screen), it should show you a window with the GooglePlay achievments which match the items on the Stats screen.

  • > Great job, smooth controls and excellent level design. Now its time to learn the next part marketing. Post the game on xda developers , facebook, reddit, etc to get a fanbase going.

    >

    Hi PixelPower thanks for the positive comments.

    Can I ask what device and Android version you are playing on? Also did you notice any bugs at all with the ads not being delivered or anything?

    My first priority is to fix bugs that users report, but beyond that ill begin to focus on some basic marketing.

    I made a subreddit here: https://www.reddit.com/r/ClucklesAdventure/ I thought users could post there if they had bug reports or feedback (non scirra users that is).

    I also set up a Twitter account but im yet to post anything with it <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes"> Im not a natural self promoter apparently.

    Im not going to bother with Facebook. But I will look into getting reviews from bloggers, streamers and any websites (Touch Arcade maybe?).

    Iam using the Note 4 and I actually have not encountered the bugs others have. I know from past games I made issues might occur with ADs in different countries which I could not solve. Once your done fixing bugs then focus on marketing and getting feedback.

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