An update is now available on GooglePlay to fix some of the problems mentioned above.
UPDATES
*Fixes to ad system:
-Fix bug player fails to respawn if ad not shown
-Ensure music resumes following ad
*Player death: just explosion not blood.
...But after the ad the game sound never came back so the rest of it was just silent.
Anonnymitet when you noticed this bug, did all sound go silent? Sound effects AND music or was it just music?
If all sound died, I think thats the audio crapping out in the game entirely. I'm not sure how to fix it if thats the case, as I can't recreate that bug on my devices. If it was just the music that failed to play after the ad, then its probably my events. I adjusted the way music is handled during / after ads.. Please let me know if you notice that bug again and how frequently it occurs... is it every time an ad plays?
Ok. I had the service 'Google Play Games' turned off (which I always have)
Now I turned it on, and quit the game and re opened it. Now it says ONLINE. so that's solved.
Ok good to know.
...and tried to die so many times as I should get an ad. it never showed. the game just stopped. nothing. I can press the pause button to go to meny, but no ad or re spawn.
So maybe chartboost or your account or the plugin(?) doesn't work for sweden/europe? but it shouldn't just stop the the game...
So I looked into this. Chartboost definitely should serve ads to users in Sweden. Anonnymitet is in Sweden also, and he says he can get ads. So fredriksthlm it must be something specific to your device? When you were attempting to get ads to show, was your device definitely online? Could there be any app on your device blocking ads?
Regardless, I think the bug where the player fails to respawn should be fixed. If you update the app, please let me know if that bug persists for you.
Bugs:
In level 3 I will fall through the floor if I jump agains the first right wall, hold and release.
I looked at the issue with the player falling through the Jumpthru platforms.. I can recreate this problem exactly as you describe it, when the player is next to a wall, and it can also occur even when a wall is no where near the player. It occurs infrequently, but still its a problem.
Im not sure what I can do to fix it really. I *guess* its something to do with a collision being missed.. as it seems to happen when the player is falling with a lot of momentum. It doesn't seem to occur if the player drops only a short distance, like 1 or 2 tiles.
I think ill need to make a separate thread to ask for help on fixing this issue. I haven't done anything to fix this in latest update.
If I leave the game and then continue I have no longer fullscreen (in fact I can't leave the game, just press home. so it continues next time)
Im unable to recreate this problem on my test devices. Does this happen consistently for you? Can you explain the steps exactly to recreate this bug. You mean, you exit the game to the Android desktop, then later go back into the game by pressing the Game icon and when game reopens, its not fullscreen, is that right? What happens if you force close the game completely, then reopen?