Noisefever's Forum Posts

  • I have played it till the end! To prove that: the last boss was the woman (agent?).

    I had no sound then. Now there is sound. I don't know if this was my fault, maybe I had my browser muted. Sorry about that!

    But... tough gameplay? No way, sorry. As said: it was fun. But sure no challenge.

    I know: Feedback can be hard. I really not want to hurt you! Just help. Take the feedback friendly and improve yourself. Honest feedback is important since you can not improve otherwise! I guess you're still very young and I don't want to hinder your development, so take advantage of this small compliment: despite of all critics - IT WAS FUN!

  • It was fun!

    The graphics are shit but somehow lovely, no sound, no real challenge - but it was fun for 5 minutes or so

    Sorry that I can't say something good about it aside from itwasfun. But you asked.

    Keep going making fun games, thats the right way

  • The graphics are great!

    But the game itself is not my type... sorry!

    As already said: the scrollspeed is annoying. You made that intensional so serve the animation style, right? I think you don't need to do that!

  • No, don't translate the name of your game! At least not in german! The name is like a brand. You wouldn't translate the name of your company either, would you?

    There are two exceptions I think:

    If a game is for kids who are too young to speak english. "Cluckle's Abenteuer" sounds childish.

    Or names like "Kill them all" (Töte sie alle) COULD be translated.

    Examples from movie names:

    Doctor Strange -> untranslated

    Deadpool -> untranslated

    Finding Dory -> Findet Dorie (translated)

    Arrival -> untranslated

    Pets -> untranslated

    Ice Age -> untranslated

    You see: even Ice Age and Pets where not translated because they're more like brand names than titles.

    As a german I would say: don't translate it into german! So rather ask the people before translating

    This applies for the title! Ingame you could translate everything down to the buttons.

  • I have heard the same about my app from a Samsung S7 user. Which mobile do you have? Do you have tested other devices?

  • My game is now on Google Play:

    Feedback would be appreciated!

  • Nice graphics, but why have the enemies a lower resolution?

  • sachos345: oh sorry, I could swear there where no sounds when I played first time, just music. must be accidently pressed the mute button or something

  • sachos345: thanks!

    AmpedRobot: of course it is schizophrenic, the cat has no tail! (seems nobody has noticed so far)

    seriously: why is it schizo?

  • Continuum Box reminds me of a game by a friend: https://play.google.com/store/apps/deta ... razy.excit

    I would increase the speed of the box and add a few sounds. At its current state the game doesn't motivate me much. But that can be due to the fact that I played the game of my friend too much <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Super Planet Crusher brought me the most fun of the 3 games (Flappy the least) and has the highest replay factor for me.

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  • Have you used your existing google account or have you created a new one?

  • Hi!

    At the moment I'm trying to make a android version of my game with Cocoon.io and have 2 problems with fullscreen handling:

    1. The web version has a fullscreen button, which I don't need in the app. Is there a condition to detect which version is running and make the button only in the web version visible?

    2. If I start the app the second time the android status bar is visible. Is there a method to hide the status bar?

    How do you handle your android versions?

  • You're right, that would be possible although it may be irritating collecting diamonds without getting score. I will think about that.

    Actually I have to take a deeper look into the Android developer account stuff. Not sure what the costs and benefits are.

  • Glad you like it! Thank you very much!

    The game has a maximum score value. Because otherwise the hiscore table would be not as challenging as it is now. If you replay a level the score of this level is reset until you have collected all diamonds in the level. To ensure that there is a maximum score I had two options:

    1. reset the diamonds if you replay the level even if you had collected them all.

    2. make the diamonds uncollectible.

    I decided that option 1 is too nasty. Especially in the really hard levels this would be like a punishment and prevent players from replaying a level just for fun. Beat level 13, and check your own opinion about that

    Android version: I'm not sure at the moment. I'm debating this with myself in the next weeks

    But, did you realize that you can play it already on android in the browser?