Arne's Forum Posts

  • Cordova made some breaking changes when they released 5.0.

    The automagic plugin handling will continue to support Cordova 4.x but if you need 5.x support for some other reason I have made a version only available at Github.

    To use it you need to disable the current plugin and instead point the plugin URL to https://github.com/FrostyElk/cordova-parse-plugin

    If you have any question please contact me at support@frostyelk.se.

  • correncec Sent you a reply via the support mail.

  • tatogame I will check our shop. Sent you a mail with the file.

  • Did you add the Cordova plugin?

    cordova plugin add com.google.cordova.admob

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  • If you are building with Intel XDK and use a Cordova version higher than 4.0.0 the free version (com.rjfun.cordova.plugin.admob) will fail to build. Issue ticket: https://github.com/floatinghotpot/cordo ... issues/186

    Solution according to the ticket is to use the "Pro" version (com.google.cordova.admob) instead.

  • amkp The only "Relational Data" that exists today is the File Object that you can store in a column.

    When I first did the plugin it was only meant to handle simple table like data, so the design become hard coded around that. If there is an interest in having more advanced functions I can have look into it.

    Do you have a simple use case that I can use as an example?

  • SamRock I haven't done any updates to this plugin since the official plugin was released.

    After a quick look at the mediation option it seems that you only need to add another Cordova plugin to activate the function. There has not been any change to the JS-api so the C2 plugin should probably work.

    The 2% share is something that is built in to the Cordova plugin itself, I have no control over that part. That is the reason cranberrygame did another Cordova plugin for the official C2-plugin without any share.

    You need to check the fine print for the Cordova plugin to see what the current share is.

  • rexrainbow I have sent out an update now with the correction for the cloud code callback. Sorry for the delay.

  • rexrainbow The expression:LastData should be a JSON string. Otherwise the normal retrieve functions use AnyType.

    Version 1.0.2.0 has a bug that only returns string for Cloud callbacks. This is fixed in version 1.0.2.1.

  • irina

    The Cordova plugin setup the app to respond to push notifications. If the app is in background, the app is started/resumed by Android/iOS and given control with the push message as data.

    The push message can then be transfered from the Cordova layer to the C2-plugin and in turn activate a Condition to your app.

    Doing a pure "background" download is not supported, the app is first put into foreground and then executed.

    I can not see how it is possible to run a webview(where the C2 JS is executed) in a background process. To do this you would probably need to add the logic in the Cordova plugin?

  • Savvy001 It is possible if you write some Parse Cloud Code.

    http://blog.parse.com/2014/09/03/the-dangerous-world-of-client-push/

  • part12studios Roger was right in that the return value should be stringify'ed for you use case. I have changed this in a bug fix that will be released shortly.

  • I just did a quick check, you need to use this ugly, very ugly, horrible type of code (Ashley, hint hint )

    window["nfc"]["addNdefListener"](function (nfcEvent) {[/code:iz2pke23]
    
    You should also check your return values, like:
    [code:iz2pke23]lastData = JSON.stringify(nfcEvent.tag)[/code:iz2pke23]
    But it seems they got clear of the Axe this time.
  • If you need to use "Plan B" you can add the JS file name in the "function GetPluginSettings()" in edittime.js

    This is typically needed for JS-API based libraries when you want to keep it in a local file. My setting for ParseFE is:

    "dependency":	"parse-1.3.1_fe_1.js",
    [/code:1gdvujte]
    For the Push functions in ParseFE I listen for events from the Cordova plugin by using a construct like this:
    [code:1gdvujte]document.addEventListener('onParsePushReceived', function (pushBundle) {
    }
    [/code:1gdvujte]
  • part12studios Sent you a reply via our support mail.

    Thanks,

    Arne