Aritz's Forum Posts

  • Useful information from Steam users:

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    Description from web page:

    "Each month, Steam collects data about what kinds of computer hardware our customers are using. The survey is incredibly helpful for us as game developers in that it ensures that we're making good decisions about what kinds of technology investments to make. Making these survey results public also allows people to compare their own current hardware setup to that of the community as a whole."

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  • The 2D world needs Construct more than the 3D world at this point.

    Totally agree. 3d obj loader would be a nice feature, but I think there are many thing to improve in 2d yet. The biggest limitation a can see in 2d is the memory used. With 3d we can get smooth animations with lower resource cost. Would be great to see one day unlimited frame count/resolution sprite animations, some kind of streaming technology. I have not seen yet Miyazaki style fluid animations , so there are much to improve. SSD hard disk are near, and maybe can help.

  • Thanks, my game works again! Jumping from 99.70

  • Very nice game, congrats. Really like game boy style.

  • Thanks

  • How about using Dropbox? It is a stupid question? We can share a folder between players, and check for updates from those files. For turn based like games.

  • Can�t wait to see new cinematics . I think the space marine presentation is the best one made by Blizzard, with Warcarft 3 trailer. The attention to detail is astonishing.

  • I am agree with Thomas. In some parts of my game I am using maximums and minimums, and need always to use conditions to fix values. It is quite easy doing with events but would be great to have this feature.

  • [quote:3derp6n5]I guess there could be a separate variables list for a family.

  • I create a family, add one variable to this family and include an object in this family. If this object has 50 variables, when you assign the family to an empty object, construct forces you to apply 51 variables, when I really want the family expecific one. If I check only the original one and uncheck the other 50, construct gives me this warning: "All events referring to the unselected family variables will be removed". The problem is, when you assign a family to a object, this family absorbs all the variables that alredy exits, so somehow it loses the family sense and don�t has family expecific private variables, forcing you to share all of them.

    Then if you want remove families and variables... it is a chaos, because you have dependencies everywhere.

  • the first one, the last drawn position.

  • get last tick x, y and position of any sprite. I know than can be done manually, but it would be handy to get custom "is moving", direction, velocity...

  • Nice to have a Silo loader, thanks.

  • Changing the first "equal" to "less or equal" seems to work. Maybe the bug is related to value comparisons.