konjak Jayjay - Actually, I think Dima111 is right! I tried it with a blank .cap - 6,674 bytes, created a sprite, added a condition for the sprite, then deleted the sprite, which deleted the condition automatically and resaved - the resulting .cap is 6,954 bytes! Deleting the event first and then the sprite instead results in 6,697 bytes.
It would appear both ways that construct is not cleaning up after itself properly. Thanks for the idea Dima111, I had been wondering what caused that for ages!
lucid R0J0hound if either of you happen to work on CC again, any chance of this bug getting fixed? And though I realize that this might not be something you can devote the time to doing, you have no idea how much nicer it would be for me working on loot pursuit if you could get it to also clean up the garbage that was left from previous versions so I didn't have to wait 7 seconds every time I edited something on that event sheet! ^^