Have you tried the search bar? Type in the object name and it only shows events with a condition, action or expression with the typed phrase.
Edit: Are you using the free version? Because it's a paid version feature only.
I think Ashley said the next version is going to be a stable one.
Develop games in your browser. Powerful, performant & highly capable.
C2 currently loads everything into memory from the start. Ashley has mentioned better loading features are on the to do list.
After creating an instance of an object, it is the only selected instance, and using an expression will in fact work with the new instance and only that instance. The new instance will also stay picked for any subevents of that event.
Tom - wanted to make sure it was brought to your attention that the facebook tutorial apparently needs updating.
I've discovered that the problem is specifically with collision detection on families, collision checks on an object not in a family work fine. Still happens in r92.
Bumping this thread because it was hidden by a forum bug. Ashley - did you see it before or did it get missed?
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Hey, I saw this topic, it sounds like it might have something to do with your problem?
scirra.com/forum/ios-safari-ignores-meta-information-r91-beta_topic52588.html
It sounds like you already have the touch object, but in case you don't, as Ashley mentions try adding it to your project to stop the scrolling. Aside from that, I have no idea. :/ Maybe ask Ashley in case he missed this topic?
Yaottabyte - he was actually talking about parallax mapping, not parallax scrolling. It's basically bump mapping or normal mapping, but better.
You can think of it as a dynamic variable object where the variables are called keys, able to create and delete variables at runtime.
Use system: compare values. If blueblock.count is less than 5, spawn blueblock.
@sqiddster - R0j0hound laughs at the fact that C2 can't do textured walls, and makes it do them anyway.