ArcadEd's Forum Posts

  • WaterlooErik can you let us know what is next? Like what the expected timeline is for getting apps approved, prize winners, payment,etc?

    Thanks

  • I'm working on a hidden item game. The framework of the game is all done, I'm really just missing some nice backgrounds to hide the items on. Shoot me a PM with your cost to do several 640x960 generic backgrounds of things like kids room, garage, retail store, in a cartoon style.

    I will pay for the images along with giving you credit and a link to your website in the app.

    The app will be going on Windows 8, iOS, Droid, Blackberry 10 and a few html5 portals.

    Thank You.

  • OK, the process was pretty painless. Got 3 games converted over in very little time. They all seemed to run really well on the simulator without webgl as well.

  • game 2 didn't work either. Is there a specific setting the full screen need to be on? WaterlooErik

    I also created a super simple app and went through creating the bar, I get the same results.

    Seems to be webgl

  • Well, game 1 wouldn't work in the simulator. I'm guessing no SpriteFont support. I'll try my other 2 that do not use spritefont.

  • WaterlooErik thanks for the great guide, creating the BAR was a snap.

  • Tobye, yes but you need to use phonegap SDK as well. Basically you use Eclipse with phonegap.

    Here is the guide from phonegap.

    This tutorial is a little better.

    Phonegap Droid/Eclipse

  • That's cool, my first game was simple too and I compiled it with Phonegap/LowLatency audio plugin for both iOS and Droid and it works great.

    Looking forward to your plugin for sure, thanks.

  • How do we implement the OUYA SDK into our construct 2 projects? In other words, how do we build a game with construct 2 to be submitted for this competition?

    Nevermind, I just saw your other posts and it seem we need to use phonegap and implement the ODK that way. Which is fine, I just don't think my game will run very well using phonegap, but I will try it.

  • Yeah, I found another way to do it using active/inactive groups and keeping my level an integer. Thanks for the help.

  • I'll check that out, Thanks!

    Is this only a problem with 4? Since it works on each of the other numbers in the example.

    So it seems to work fine when I subtract .5 instead. Will I run into any problems later with that?

  • Man, this is killing me.

    I'm doing a brick style game and when the block count reaches zero it goes to the next level. To make this faster for testing I included a keyboard shortcut of "K" to move to the next level.

    Everything is working great, except for Level 4. Construct does not seem to run the code in the compare check, even though it's true.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/ed6a82d4-2445-42eb-bd51-262586f70108/2012-12-31_1559.png" border="0" />

    When it goes to the Level 4 check, nothing happening. I have a text object showing me the the value of Level and it clearly shows 4, but it never changes to 4.1 like the rest.

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  • Wow, that's ever smaller than my Raspberry PI. Crazy! Looking forward to seeing what the final one looks like.

  • mo

    What about ad integration? Are we going to be forced to use Mopub, or can we get native AdMob/iAd support in cocoon?

  • I like both ideas as well.