ArcadEd's Forum Posts

  • I had plans to build a gui interface for the process, I just haven't had a chance.

  • It's easy to do, just follow the instruction from Ludei

    wiki.ludei.com/cocoonjs:androidapk

  • Max file size allowed for me says 200mb. I'm a premium member, maybe 30mb is the limit for non premium?

  • No. Monthly rates depending on how many apps. I'm not sure if you can build apps and then remove them and build a new one or what the deal is.

    $999 a month for enterprise (20 apps)

    tiers down to

    $39 a month for 1 app.

  • Ok, they don't actually support AdMob, they support Mopub. MoPub supports many different networks through mediation. I get that.

    I was just getting excited thinking they actually had native Admob support now. Oh well :). Thanks for bringing it up to them anyway.

    I'm excited for the SDK for extensions.

  • Wait, what? AdMob is supported now? Not just through Mopub like in the past?

    From Ludie

    "Below there is a list of supported ad networks at this time. We support all this networks using MoPub as network mediator, so the first thing you will need is a MoPub account to manage which networks you want to integrate in your app and how they will rotate."

    Now if they have direct admob support, then awesome. Doesn't sound like it though.

  • Does anyone have any experience with Trigger.io?

    Their pricing seems pretty hefty.

    trigger.io

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  • That really ***** on the admob support. We have proven time and time again that mopub ***** when it comes to fill rates. Admob is backed by google, why not implement it?

    Ahh well.

  • I ran into this several times. They should have included a pdf with screenshots showing you exactly what the issue is. Click on the link to VIEW CERTIFICATION REPORT and there should be a link to the pdf.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/1d97a0b8-d3f8-47c9-aed6-425e3651a759/2013-03-11_0940.png" border="0" />

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/0993605e-9a14-41b1-948f-200baca09997/2013-03-11_0943.png" border="0" />

  • He has been working on this a lot over the last few days. That's a good sign.

    github.com/bubbleboy14/scblaster

  • Wow, that's pretty awesome.

  • When           Wednesday, March 6, 2013

    6:15pm- 8:15pm

    Where           YetiZen Innovation Lab

    540 Howard Street, San Francisco, CA

    Click here to register and learn more about the event:

    meetup.com/login

  • Revmob support or ads and more access to the xcode project file or android build to add support for OUYA, Gamestick etc.

    This is what I would like to see, so we can have control over any additional SDKs we want to include in our apps.

  • I didn't use a family. In my final version of the game I used arrays that that stored the letters.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/6ee23e4d-04b0-40ef-bcdd-244835e07472/2013-03-05_0855.png" border="0" />

    Then using tokenat I populate the Text Boxes.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/c7ade66e-d08d-474c-9e47-31a82d0f73f5/2013-03-05_0858.png" border="0" />

    This really wasn't an easy project at first, especially if you are just learning construct.

    The way I did it was such that I could easily add levels just by updating the 3 main global variables, or even have those global variables updated via an ajax/php action.

  • maddymouse

    If you know how many words are on each layout, then create a global variable to keep track.

    Global Variable WordsFound

    Each time a word is a found, add 1 to WordsFound

    When WordsFound = Amount of words on the level

    -> reset WordsFound to 0

    -> go to next layout