ArcadEd's Forum Posts

  • I've been using it for about a week now.

    It's really easy to use and I've already been contacted by a few publishers/sponsors via FGL. It does work! :)

    The community is also very helpful in getting good feedback about your games.

  • Any luck on the site lock?

    I don't see a way to compare the domain using the browser object.

    Sorry to pull this thread from the grave, but as more publishers are out there supporting HTML5 games, more will ask to site lock. I just wanted to see if there was a way to do it through construct or not.

  • Yeah, didn't work for me in older versions either. It would just lock up/black screen if I had them in the game.

  • Mipey,

    So I think spritefont is working with CocoonJS now. I've been working on a new project and without even thinking fired it up in the Cocoon launcher to test and boom, my spritefont was working. It's a smaller file 0-9 plus a $ and at 64pixels. But it's working.

    I'll keep testing.

  • Wink

    Anything new on this?

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  • Cocoonjs creates an xcode project file. You need to open that with xcode in order to archive it to an IPA. Or upload to the app store.

    You are saying there is another way on a PC?

  • Seems to be an IE9 thing, I just noticed it too.

    I may have to rethink this approach ;).

  • Good point ashley. I was even thinking about google ranking.

  • I have my company website setup using it. Mainly to shop my games around to publishers, but it works really nice because I can just iFrame the games.

    elf-games.com/index.html still a work in progress. I might put the contact form in the iFrame box as well.

    Using C2, my site took me about 20 minutes. I don't know how dynamic that is, but it fit my needs :).

  • great news. Thx

  • AndyWatson

    Are you still needing to use the lowlatency audio plugin? Audio seemed to be improved when I used 2.3, but it could have just been in my head.

  • Open the file in photoshop, in the layers window double click "background" to make it a layer instead. Then select the background area (magic wand, lasso, etc) and hit the delete key.

  • I've tried building a few of my more active games with phonegap and they just didn't run well enough to put out that way. I tried them with and without ads and had the same issues.

    I haven't tried said games since 2.0 and they are on 2.4 now. However, I haven't read anything in the release notes about increasing performance. I'd be happy to try them again with 2.4.0.

  • lorinbeer

    Thanks so much for popping in. I'm looking forward to the updates.

    Wink

    Hopefully you saw this news :).

  • Phonegap is made to create apps, not games. It doesn't take advantage of direct canvas or other graphics acceleration like Appmobi and cocoon.

    Though I have built 2 games with phonegap through eclipse and implemented admob, the games were very simple word games.