ArcadEd's Forum Posts

  • OK, I figured out what target meant :). One step 2. Woot!

  • I have a mac also if that makes things easier :).

    So by Targetid are you referring to an APK? I'm sorry, I'm feeling like a noob here. Out of my comfort zone for sure :). I'll try it like that :)

  • lorinbeer

    Well, maybe you can shine some light on the errors I get when just trying to do the create. I'm using git bash in windows.

    Maybe an example of how the command line would look for an existing project?

    PenderTools: Creating Client Project

    ./create: line 119: android: command not found

    grep: invalid option -- o

    Usage: grep [OPTION]... PATTERN [FILE]...

    Try `grep --help' for more information.

    android create lib-project --name Pender --target 0 --path PenderAndroidLibrary

    --package com.pender

    ./create: line 100: android: command not found

    executing curl on sourceforge.net/projects/penderstaticlib/files/rhino1_7R5pre.jar

    % Total    % Received % Xferd Average Speed   Time    Time     Time Current

                                     Dload Upload   Total   Spent    Left Speed

    0   325    0     0    0     0      0      0 --:--:-- --:--:-- --:--:--     0

    0   343    0     0    0     0      0      0 --:--:-- --:--:-- --:--:--     0

    0   425    0     0    0     0      0      0 --:--:-- --:--:-- --:--:--     0

    0     0    0     0    0     0      0      0 --:--:-- 0:00:01 --:--:--     0

    0 1115k    0     0    0     0      0      0 --:--:-- 0:00:01 --:--:--     0

    Warning: Failed to create the file PenderAndroidLibrary/libs/rhino1_7Rpre.jar:

    Warning: No such file or directory

    0 1115k    0 4150    0     0   2830      0 0:06:43 0:00:01 0:06:42 270k

    curl: (23) Failed writing body (0 != 4150)

    ./create: line 119: android: command not found

    grep: invalid option -- o

    Usage: grep [OPTION]... PATTERN [FILE]...

    Try `grep --help' for more information.

    0

    android update project --path PenderClient --library ../PenderAndroidLibrary

    ./create: line 112: android: command not found

  • Wow on the picture! Glad you are OK!

    I'm going to give this a shot now, thanks so much for your hard work.

  • It's just like making any other game. I've 2 games, one spelling and one word search for kids.

  • Well it looks like he has done some work anyway based on the activity link

    github.com/lorinbeer

  • Great find. Hopefully Ashley can get this fixed in a future version of construct.

  • It can be completely random. Just remember, keep you keystore in a handy place. I store mine in a safe folder that is backed up. Once you upload an APK to the play store, the only way to upload an updated APK is by using the same keystore you generated and used with the first release.

  • Well you have a few choices. You either setup your windows path to include the JDK directory, or you launch from the JDK Directory.

    For me it's under program files\java\jdk1.6.0\bin

    You can hold shift and right click the bin directory and choose OPEN COMMAND PROMPT HERE. Then you shoudl be able to run the tools.

  • You need to have java installed, all the command line tools listed in the steps are installed with the Java JDK.

    Everything is done from the command line (Command Prompt) so if you are not familiar with that it might be a challenge.

  • Step 4 and 6.

  • I had plans to build a gui interface for the process, I just haven't had a chance.

  • It's easy to do, just follow the instruction from Ludei

    wiki.ludei.com/cocoonjs:androidapk

  • Max file size allowed for me says 200mb. I'm a premium member, maybe 30mb is the limit for non premium?

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  • No. Monthly rates depending on how many apps. I'm not sure if you can build apps and then remove them and build a new one or what the deal is.

    $999 a month for enterprise (20 apps)

    tiers down to

    $39 a month for 1 app.