ArcadEd's Forum Posts

  • I have a new site I launched which I am planning bringing a lot of video content too. Some of the shorter videos are free, but there are also entire series focusing on one Genre that are paid. I'm trying to keep the cost low per video series, especially for the time it takes to create each series.

    If you are interested, head over to Learn Construct 2 and check out the promo videos and free videos.

    I teach with the absolute beginner in mind.

    Thank You! It's because of the great feedback I have received on my earlier tutorials that made me dive into this.   I love making games, but I think I love teaching beginners a bit more :).

  • Try like farmerdwight said with the EaseTween behavior

  • Every 1 Seconds

        Add 20 to Score

  • I'll work on that. Staring with the basics, and will move on to the more advance stuff as we go :).

    Did that example capx do what you were wanting?

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  • You just use sprites. Then use events so when you touch the sprite, or are touching the sprite, do the action (move, jump, whatever).

  • Try This. Slide (Click mouse drag up) to move the paddle up, opposite for down.

    Slide Paddle

  • I can make up a sample capx later tonight if you can't get it.

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  • What type of object? How is it moving?

    In other words, is it a player controlled movement? Or moving via bullet bahavior, sine, etc?

  • No idea, but I pulled my hair out the first time I used an array and set them to 0 :). Glad that worked for you.

  • Sure, if you calculating a swipe up and down (y axis) setup 2 global variables. StartTouch and EndTouch

    On Touch Start set StartTouch to touch.y

    On Touch End set EndTouch to touch.y

    If StartTouch > EndTouch then

    The user swiped up

    Else

    The User Swiped down

    Let me know if that makes sense.

  • How are you wanting to move them, with the arrow keys? Clicking?

    You could give each one an instance variable to turn them on or off. When one is on, all the others are off.

  • I just tried the same thing and it worked (using 129).

    Make any changes to the properties of the array? Like if you set the Height and Depth to 0 instead of 1, this could happen.

  • Oh ok, so you don't want the paddle locked into the x or y coordinate of the the touch, you just want it to move up or down when you swipe.

    Have you looked into the On Any Touch Start and on Any Touch End events? You could calculate the start and stop of the swipe and determine which way the user swiped.

    Make sense?

  • Yup, give them the bullet behavior set the speed.

    You can put up a sprite wall and just set it to invisible, then check for the collision to that as well.