ArcadEd's Forum Posts

  • No, I purchased a mac mini just for the purpose of compiling, testing and submitting games for ios.

    I had your same thought about refusal to buy a mac, matter of fact I hackintoshed one of my laptops. The problem is, the latest Xcode requires the latest oSX. Getting the latest OSX running on a hackintosh is time consuming, if it will even work. I gave up. Now my kids use the Mac Mini for playing games on or doing homework. I use it to submit games/apps.

    As for hurdles, depends on how you are planning on compiling. Using phonegap through xcode is going to take some reading and work the first time. CocoonJS is pretty easy.

  • I currently have 4 games on IOS and Android. 2 are ad revenue based (built with cocoonJS) and 2 are .99 cent games via phonegap. All made with C2.

  • On you laptop, save as single file. Copy that capx to your desktop and open. See if that works.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • From the Ludei wiki page:

    http://wiki.ludei.com/cocoonjs:androidapk

  • Well the biggest thing to learn in my opinion when doing games like this and my Word Search For Kids game is learning arrays.

    All of the jumbled words and answer keys are stored in arrays and then compared. Hopefully I will have some time once I finish up my fishing game to work on some more tutorials :).

  • Thanks for the comments everyone. I actually released this game a few months ago, but the thread was resurrected almeidamarcell's question. Thanks for the tip though, I might do an update including a few of them :).

    czar, I really like your #3. It's a great idea for a learning game, maybe I will use it sometime :).

  • You can just put your game in an iframe. Should work fine with either worpress or joomla

  • Cool, thank you!

    Since it's a retail project I really can't post the CAPX for obvious reasons, but if you are curious about any aspect of it, let me know and I would be happy to explain how I did it or post examples :).

  • If you have any questions you can just post here or send me a PM. Hopefully the program is pretty straight forward.

  • My pleasure. I'm planning on making a GUI for android next. For building and signing the apk. It all gets messy with command line :).

  • No problem, and good luck. I own a local arcade here where all of our professional players in Tucson, AZ train for tournaments and events so I know where you are coming from with the professional aspect. Good Luck.

  • With the help of WaterlooErik at blackberry, I finished up my GUI to make it easy to package up your HTML5 apps and games for upload to the Blackberry Store or for testing on the simulator or BB10 device.

    You can download it here (Windows only, sorry)

    http://www.arcadeinabox.com/html52bar.zip

    Quick video tutorial here:

    I create the app for myself, but Erik thought it might be useful to others, so I cleaned it up a bit and here it is.

  • I ran into the same issue trying the continuous preview on several of my past games. Black screen in chrome and firefox (music plays in game) and that error in IE.

  • I am doing a bit of traveling recently so I purchased an ASUS vivobook x202E for $449. It runs construct 2 just fine and the bonus of the touch screen makes testing touch enabled apps that much nicer.

    The 11.6 in screen version might not be right for you if you are not traveling much with it though.

    Asus VivoBook on Windows Store

    As far as older spec PCs. I love compgeeks.com