Admittedly, I should have left out the "UI" part as my problem has nothing particular to do with it.
So let me attempt to be a bit more clear; in more general game programming, everything in a game is an object. A brick in Super Mario Bros. is an object of the game, along with a coin, a goomba, and Mario himself. However, there can be multiple instances of those objects. You don't see a Super Mario Bros. level that just has one brick or just one goomba in it. What I want to do is access a specific instance of an object and perform Event Sheet-based operations solely on that single instance. From what I have experienced using Construct 2, the suite only allows performing Event Sheet-based operations on entire objects rather than instances of those objects.