ArcadEd's Forum Posts

  • So I didn't notice this section of the plugin. I had it set to none. DUH!

    I'm about to test it.

  • Ok, I got the demo working. Now to my own game.

  • Thanks

    If you follow my thread on GitHub you can see that Andreas says the demo works fine for him, but his own app doesn't. I'm flushing my C2, reinstalling and then reinstalling the new version of the plugin to just see if there was issues somewhere.

  • I haven't actually tested it on iOS. That was never a problem in a the past, so hopefully that isn't broken .

  • Yes, that's the one.

  • Well I know it's not my Capx, I compiled the demo capx and get the same error when I click on the "Click to log in" button on the social tab.

    Would be great if anyone else can confirm or not that clicking on the Click to Log in button actually prompts a login to google play games, on an actual mobile device of course.

  • Well to be fair, they were working on the latest stable release (r163). That makes sense, as the next stable release only came out yesterday.

    Can't blame them for that.

  • Thanks Ashley, that's what I figured. I'll keep messing around with it.

  • Ludei just confirmed that it was tested on r163. I'm doing some testing now to see if my problems go away using r163.

    If that's the case, Ashley, what could have changed from 163 until now that effects this?

  • You're welcome. I just didn't want you to go through all the trouble of adding ads, just to find out later it's not an option on OUYA and your game will most likely fail to pass.

  • No, what I mean your game won't pass if you have ads. I've never seen an ad on a ouya game, ever.

  • Appears to still not work, debugging now.

    I get the exact same error.

    04-25 06:36:00.361: E/IDTKLog(10943): IDTK_LOG_ERROR: [JS] Invoked in void com::ideateca::service::js::utils::JSUtilities::PrintException line 94: JavaScript Exception ( Tag: 'timer'): TypeError: Cannot call method 'isLoggedIn' of undefined

    04-25 06:36:00.361: E/IDTKLog(10943): at Acts.socialServiceRequestLogin (c2runtime.js:23410:34)

    04-25 06:36:00.361: E/IDTKLog(10943): at Action.run_object (c2runtime.js:16279:10)

    04-25 06:36:00.361: E/IDTKLog(10943): at EventBlock.run_actions_and_subevents (c2runtime.js:15758:38)

    04-25 06:36:00.361: E/IDTKLog(10943): at EventBlock.run (c2runtime.js:15731:9)

    04-25 06:36:00.361: E/IDTKLog(10943): at Runtime.executeSingleTrigger (c2runtime.js:12958:10)

    04-25 06:36:00.361: E/IDTKLog(10943): at Runtime.triggerOnSheetForTypeName (c2runtime.js:12905:16)

    04-25 06:36:00.361: E/IDTKLog(10943): at Runtime.triggerOnSheet (c2runtime.js:12853:13)

    04-25 06:36:00.361: E/IDTKLog(10943): at Runtime.trigger (c2runtime.js:12842:12)

    04-25 06:36:00.361: E/IDTKLog(10943): at Layout.startRunning (c2runtime.js:14021:16)

    04-25 06:36:00.361: E/IDTKLog(10943): at Runtime.go_textures_done (c2runtime.js:11295:29)

    My code where it hangs. It doesn't get to my Title screen (first layout). It just sticks on the Ludei splash screen. However, the game isn't completely frozen as ads still load and display LOL.

    I'm trying some suggestions. I'm curious if it working for others.

  • Ludei updated the plugin. I'm testing it now.

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  • Are you opening the zip on a the mac or on a pc first?

    I ran into issues when I would download the compiled zip, extracted it to my PC and then copied to my mac (using dropbox).

    Once I downloaded and extracted the zip directly on the mac, the issues went away.

  • Ashley

    I'm sure iAP works fine, I was talking about iAds. Doesn't the current plugin only support banner ads and not fullscreen ads? Unless I am missing something, I don't see a way to call full screen ads.

    As for my point number 3.

    Here is an example of events. Those highlighted are not available in the ejecta plugin, but all of these can be useful in different situations, I have used most of them to make my apps more user friendly. Maybe they are not needed for the base functionality of Ejecta, but they are important imo.

    For example, maybe I want to pause the game while the leader board is loading and showing a loading sprite. With the On Leaderboard Closed/Open event I can destroy that loading sprite when the the leaderboard is displayed or closed. Same thing with Achievements. Just little stuff like that. Maybe it's possible to do such things in the current plugin and I just haven't dove in deep enough?