ArcadEd's Forum Posts

  • Around $400 seems to be the going rate from publishers I work with.

  • Yes, there are several people in this post and on github threads that have gotten it to work, including me .

  • Well the easiest thing to do is the slap in the fame you want after each piece is made, like so.

    It works, might not be the most efficient.

  • Maybe we'll wait for that feature to be available via gamejolt and then start this up .

  • There should be no difference in testing the APK on your device and the one you download from google play. Considering it's the same APK file in both cases.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I think right now they are just trying to spread their brand, which is why we can't remove the Ludei splash logo from our published games. I'd be happy to pay for removal of that, but it seems they are not ready for that yet. Similar to how you can use the free version of Unity to publish games, but it will have the Made With Unity logo on startup.

  • This course is all cocoonjs, sorry. I don't have any experience with crosswalk.

  • Now that's pretty awesome.

  • newt How long ago was this? Didn't anything ever come of it?

  • Well you can't blame Scirra on this one. This isn't an official plugin the comes with a C2 install. My hope is Ashley will take care of us, get it cleaned up and packaged in a future C2 beta update.

  • LOL Newt, so true.

  • I don't believe so.

  • Do I wish C2 just had an easy to use export option? Of course. I've spent the last, almost 2 years, learning C2 and CocoonJS. With all of the headaches, I have managed to release 7 titles, all using CJS now. The latest plugin had issues at first, but they seemed to be resolved at the moment.

    You can switch to other engines, but I promise you nothing is easy. You are going to need to learn, stay up on technology and continue to learn. So my advice, do a lot research and pick an engine that you are sure will work for what you want to do, then stick with it.

    I've been where you are. Getting an app done, learning Eclipse/Phonegap, Xcode/Phonegap. Then learning how to install admob SDKs into eclipse and xcode. It was a nightmare. So I tried AppMobi (Now intel xdk). Sometimes it worked, sometimes it didn't. But didn't have a way to get ads in easily. Then came cocoonJS and it worked, for the most part. I had to work around stuff, and keep trying, and trying, and trying. FIguring out not only Cocoon, but Mopub as well. But finally it all started making sense. Now you new guys have people like me, and countless others, that have been through the ringer and can help .

    So what i am saying with this long winded post is this. Every engine will have a challenge, it's just a matter of you learning it and working within it's limitations . Hope that is a little helpful at least.

  • Thanks for the feedback. Let's start the discussion then right here .

    Standard Resolution for arcade games was 336 x 240. That's before Extended (512 x 288) and Medium (512 x 384) Res hit the arcades.

    I think we can keep it true to arcade and go with those, or just agree on something else. I'm not sure if it matters to much, as long as it's consistent.

    I agree 100 percent on having a community vote, no judges.

    I'm fine with a 2-3 week jam. It will give all us time to get work on it in our spare time.

    As for the color palette, that's fine too, but might be a lot more work and confusing for people. Again, doesn't matter to me though.

    For prizes, I am willing to give away free coupons to any of my udemy classes. Any other suggestions, I am all for it. I want to compete too though, so if my random chance I happen to win, I can just give my prize to the next person or something.

  • Why would he want a refund of the free trial?