anthonydsf's Forum Posts

  • r4dicaldreamer finally have you find a fix regarding your problem of angle ?

  • no news ?

  • Thanks Ashley, one more question, synch the box sprite and on the peer just place the visible object on top of it, but in which section i'm supose to do this, i will found i guess before sleep , but i'm eagger to understand , if monsters sync or any other game element who can be destroy by player should be specified in the common group or if it's in the signalling group

  • hey everyone,

    i continu to work hard and testing Contruct Multiplayer new features, now, i have some specific question about the Sync in 2 specific case

    1 creation of object :

    in my game, i can spawn as host or as peer "monsters" often those monsters are composed of (1) BOX with platformer behavior and a (1) Sprite for all the animation (both are in the same container, and all monsters are in the monsters family),

    so actually when i spawn a monster , i can't see as Peer the monster Sprite in the LEVEL once created ,

    but i can bounce on the top of his head so i guess the monster is here but it like invisible for the sprite, so i guess i need to sync on creation the monsters family ? anyhelp on this topic will be amazing

    2 in my scene i already have some sprite who are not sync on start of layout, so i know i need to sync them , but when i use the sync function for a reason a ignore, each sprite appear twice, and one of the two sprite are sync, so maybe i need to add them and/or sync them only in the commun part , maybe also , there is some bugs (but i don't think so)

    Ashley and troublesum any opinion on those question ?

  • troublesum thanks for your time and your answer, today i have checked hundred of time the forums and during some search i was falling on your post mentioning this Function Method, i think i will use also Function for some specific action. I will keep you updated as soon as i get move to plugin, but thanks again for your help , i'm eager to be able to open your capx to check what you've have done on this side

  • Ashley, thanks for your answer, it's always great to get an answer on a hot topic such as Multiplayer can be directly by a construct team member. So thanks again for your time. The solution you told me, was the one i was thinked about during the afternoon , but lucky for me i finally found another solution which is far more simple and who seems to work perfectly. and now Both my Host & Peer can see each others "animations". i simply changed all my character controls design to match with the network requierement. So let say i send in addition to the input the animations currently playing. I Will bring new information for anyone working on the network if neccessary

  • Hi Guys !

    i'm reading the Multiplayer documentation & manual, and i've also tried to find in the forums some answer, but i don't see really any template or .CAPX based on a Multiplayer platformer game. And so actually my problem is :

    my current host & peers Animations are not view by each others.

    this is problably due the fact In my current configuration i have

    1 - a basic box (who have all variable)

    2 - a sprite who contain all animation and where the position is set to the basic box origins.

    so i guess my sprite are not updated, thanks for your help on the topic

  • hi StormHo what could i say more ? other than thank you very much storm for your help, your time, and your skill !!!! i've just tested your solution and it fix my problem and also another one i was fighting with , you're in my helper list now :p

  • still no one ?

  • spongehammer moebios Ashley , first at all thanks for your help & time, so i've just tested your caps, but unfortunately even if we could think it work quickly , the problem have just moved. if you could download my last attached & updated caps and check. you could see that : if a monster is not moving "stand action" or switch from move_left or right to stand, then the die action not work too for all instance (as your fix suppose an "on stopped action to enable die) then it not work anymore.

    All your help will be welcome

  • Ashley could i ask you to check about my problem please ? i'm sure you'll get the answer

  • spongehammer ! i"ve just tested and unfortunately it not work for me , i have the same result as before :'( mean if you hold the button and kill more than one you could see the others instance reach the top of the layout or some simply stop

  • hey spongehammer ! first at all thanks a lot for your so fast help ! let me just download firstly the last Construct 2 version as i have the 168 and you seem to have the 169, then i will test and answer you in a couple of minutes

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  • Hi guys,

    i really need an urgent help from veteran of construct, i think there is something in the way i code some action who should be incorrect or i've missed something

    anyway, i'm not able to understand correctly the "for each" when i have multiple instance of the same monsters.

    Attached a very detailled but simple example.

    i have multiple instance of the same monster "this monster is composed of a monster box (having platform behavior) and a monster sprite (for all animation) both are in the same container and monster sprite are linked to a "monsters Family".

    Now try my sample ,

    -On Mouse left button or touch screen, you will spawn bullet

    -By default monsters are in "stand action" and "sleep state" (when you're mouse cursor is 200px close a monster it should swtich to "move_left" action and "awake" state)

    if you shoot a monsters (request 2 bullets), each monster, should :

    IF MOVING

    1- Stop

    2- jump (simulate by a vector y, in case monster are not on the ground)

    3 -then fall through the ground.

    Current problem :

    1 - Killing monster when they are in stand action not work

    hope someone could help me very soon to fix this problem, i'm pretty sure it's nothing. but it will be a big help for my construct understanding.

    thanks again for your time guys !

  • HuaHero hey ! i'm sorry i leave you alone on this case, just tell me if you have any other and this time i will help you!