wretchedshark - I've tried to make the angle fixed when the debugAngle is beyond the rotation limit, but still didn't work
I got an idea to make the new sprite for head and gun that already mirrored, so maybe if I just call the other sprite instead of mirroring the original one, there will be no glitch
or I can put it in the animation on the sprite, an call it to replace the mirror action
I'll let you know about this and upload the capx later...I forgot to save the last experiment I did, with fixed angle :(