Anonnymitet's Forum Posts

  • I can contribute here. I am 27 years old. I was working as a manager for a large e-commerce store in Sweden and had a good income. But I hated my job and everyday was like the day before. The problem was that I hated my job so much that it sucked all my energy and creativety out of me so when I came home I couldn't work on my games because I kept thinking that I was going back to work soon next day.

    Things got worse and I couldn't sleep. I slept 1-2 hours a night at most and things didn't get better during the weekends. So finally my body gave up of exhaustion and my doctor told me I have to rest because my body was really messed up after months without sleeping.

    So after this I decided to quit my job and start doing things I like doing. This was in March this year. So even before I had a plan or a game in mind I quit and started working on ideas. It was tough in the beginning and if you live in a country like Sweden like me where an average salary a month is about 2 550€ or 2 800$ you have to work really hard to afford to live here. So I freelanced and made websites and logos which kept me floating.

    But even if it was rough I was a much happier person. Life finally feels fun and I got creative again. So when I had the idea for 8Bit Fiesta I just went for it and started working. I believed in the project and knew I would get it on Steam.

    So here I am now, 5months later. With my own studio working with unity, unreal and C2. And will be releasing my first game on steam soon. So don't feel depressed AySquirrel The game industry is one of the worlds largest and if you make a quality game you can make good money. Nobody can say you'll make this and that. It all depends on so many different parameters.

    So keep working hard and by experience I would recommend (just my opinion) working towards PC and consoles instead of mobile. The mobile market is overflooded with clones and low quality garbage that it's really hard to make any real money there as it is right now. You can but it's really hard.

    I got tired of seeing all the same developers releasing a new boring casual game every week (ketchapp) and hit the toplists all the time. So that is why I quit doing apps and targeted steam instead which feels so much easier to earn money from.

    Anyway, I wish everyone a great developing career and a big success with all your games

  • Ethan Thank you. Good question. But I think that Steam is aware that your game might be out on other platforms already so I think they allow this because it might as well drive those players to Steam instead.

    MadSpy Thank you. Feels pretty cool to finally have one of my games on its own steam store page

  • WATCH THE TRAILER | VISIT STEAM PAGE | FROZEN DEV WEBSITE | TWITTER ACCOUNT

    The game is finally up on the steam store and is in beta testing before the official release the 1st of October. VISIT THE STEAM STORE

    Free steam keys for scirra members

    The game is finally up on steam and if you want a free steam key and join the early beta then send me a PM.

    Feedback

    If you have any feedback then feel free to post them in the comments below.

    Thank you all for your help!

  • Hi.

    My game is ready for release on Steam and I have to use NW 10.5 in order to have the greenworks plugin working. So this is now causing a problem with the gamepads.

    The problem is that NW 10.5 can't seem to recognize a controller once the game is on. So you have to turn on all gamepads before launching the game or they wont show up. And if your gamepad gets disconnected you can't connect it again and have to reset the game. Sadly this happens quite often with wireless gamepads

    However... This problem seems to be fixed in the newer version of NW. So my question is:

    Is there a way to copy the gamepad code of the new NW into the old NW 10.5 so it handles the gamepads as the updated version?

    As it stands right now I would say this is pretty game breaking atm.

    So if anyone with some javascript knowledge can help me out I would really really really appreciate it

    Thank you in advance!

  • Exactly like AllanR said: You could make an invisible trigger box on the "scale" and when three boxes is overlapping the trigger on the scale it goes up/down.

  • I had the same problem. Always when I transfer anything from my windows computer to a mac with dropbox it breaks the files. But if I send the files with my gmail everything works like it should. So if you're using dropbox then try to email the files instead.

  • Yes, but it's more complex to make animations with alot of different parts. I also use flash and it takes some time to find a good workflow for animation in C2. But when you get the hang of it it's pretty easy.

    Spriter is a great tool for animation in C2 and is used by many devs here. If you're lucky you can find it in a bundle for a couple of dollars.

    http://store.steampowered.com/app/332360/

  • You can make a sprite called "hat" and pin it to your characters head. Then you can make many different frames inside the hat sprite with different type of hats and set the animation speed to 0. Then you simply change hat type by selecting different animation frames.

    This method can be used for many different things as well.

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  • whoisda The best practice for that is to use arrays and delete the level from the array when played and when the array is empty build it again and restart.

    If you don't need them to be picked in random and your levels are named "level1, level2, level3" etc. Then you can use a string like:

    Go to level by name: "level"&levelnumber+1

    So create a variable and set it to the levelnumber on start of each level. So on layout1 set variable to 1 and then the string "level"&levelnumber+1 will take you to level2.

  • I moved the demo to the scirra arcade so I can update it easily. So feel free to try it there <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.scirra.com/arcade/adventure ... easer-1372

  • goodfeet I do believe the voice actor is the game creator himself, KaMiZoTo

    AvidlyWildGames Hehe good to hear. I can't take any credits though. I just linked a great guide made by other C2 users. So all cred to them I haven't released anything yet to linux and mac. But I'm working on it. So I'll tell you if I get it to work.

    Why are people reverting back to older c2 versions? I am still using the latest version and it works fine with nw 10.5? Am I missing something?

  • j0schi Haha, I understand that. I can't understand how people can play horror games. But many do for some strange reason and I like making them so that is good I guess

    I'll soon update 8Bit Fiesta with a bunch new levels and mechanics