I know nodewebkit exports a mac 32 & 64 version, but when I send it to people that have macs, they can never open it. Am I missing something or doing it wrong?
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works fine for me!
justifun - is your game large at all? My game uses over 7 thousand events with tons of art and sfx/music assets. I'm wondering if maybe it's a size issue? Also, how are you loading the game (stupid question, but I don't actually use macs often so I'm unfamiliar on how to do this)
I have the same problem with most of the exported games. For example I can't play any of the games from Mojiken.
http://mojiken.itch.io/
I keep getting the application can't be opened once I launch it.
ome6a1717 - just open the .app package and run the "new project" app inside of it
Could be a file permission issue. When copying from Windows to Mac, the permissions are lost in the transfer. Its kinda tricky to get it working for those who don't own Macs. I work off of Windows 8s VM from a Mac so its fine for me, but others have had issues also.
See more about it here : Exporting Desktop Apps with NW.js
I had the same problem. Always when I transfer anything from my windows computer to a mac with dropbox it breaks the files. But if I send the files with my gmail everything works like it should. So if you're using dropbox then try to email the files instead.